this post was submitted on 10 Dec 2024
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the ascension changes actually gave ascension some meaning which was great, but it could still be improved and spiced up more. one thing i saw in another game was that during ascension, you forget the layout of the floors, this would be a nice change IMO.

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[–] [email protected] 3 points 1 week ago (1 children)

How about taking a page out of Super Metroid’s playbook and make the ascension a desperate scramble to get out? Instead of a curse that rewards slow/methodical play (killing a few enemies on each floor to keep the curse down), have something horrible pursuing you! Have the walls shaking and the ceiling collapsing down!

It’s all about pacing. After you defeat the final boss and grab the amulet you’re on such a high! The game really should match that high with an appropriate level of danger and speed!

[–] [email protected] 3 points 1 week ago

have something horrible pursuing you!

like the yeti from skifree

ceiling collapsing down

indiana jones vibe, gtfo before everything collapses

maybe having a random ascension theme could be fun