this post was submitted on 12 Oct 2024
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Gaming
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I have played and enjoyed every single Final Fantasy game. Even XIII has some great stuff going for it. The series strong suit is that it's never stale. Each game is a fresh, new take on a somewhat familiar net of design philosophies.
My favourite is XII. I love its job and gambit system, as well as the world design and music. IX comes just a tiny bit short, then V, probably.
XII is my favourite as well. Interesting how controversial gambit system ended up to be, some love it, some hate it. I personally love that it gives the freedom to do any type of weird stuff you'd like to do and maintain good pace in battles.
Those who dislike it, I imagine, don't enjoy combat where the player doesn't have to push buttons, but 1) you never have enough gambit slots for everything you'd like to do, so you have to adapt and choose magicks/items yourself at times; 2) many RPGs suffer from exactly the opposite problem - you encounter a familiar enemy, know of one efficient way to defeat it and have to choose the same options in battles against it time after time just because you know that it works; mindlessly pushing a few buttons isn't much different from not pushing any buttons at all in this case.
The problem with the gambit system was it was too easy to script an attack setting that the battles played themselves and you could only lose if you were grossly out leveled.
Finished the game like this by just walking thru it, just killed the challenge. And it wasn't set up well to use commands, more just the gambit system.
Well, to each their own. Gotta note, though, that the vanilla and Zodiac Job System PS2 versions are more challenging than the Zodiac Age version.
"If weak to fire then cast Fira". You don't even need to have your characters learn the weakness first by scanning them, they just intuit every weakness.
XII was one of the first mainline games I played through, and I really got into it. After playing most of the rest, I get why it doesn't come off as a "proper" FF game. That said, I always wanted more just like it. Perhaps a spinoff, or maybe ivalice alliance could be reinstated as a more tactics-focused FF franchise while the main line goes on doing... whatever it did for XVI.
I've played Tactics only this year and was surprised how much XII resembles it in mechanics despite these games belonging to different RPG subgenres. It lead me to think that XII only happened because there was this proper foundation of Tactics, so I doubt there'd ever be another mainline game in Ivalice, but more Tactics games are possible, I think.
I wish I'll have enough time at some point to get to the Ivalice storyline in XIV.