this post was submitted on 10 Jun 2024
65 points (93.3% liked)

PCGaming

6504 readers
1 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 5 months ago (1 children)

Thank you for such a detailed comparison!

It seems that they are largely different in many aspects, but probably similar in the ways I most enjoy of a game. I actually tried to play STALKER once a long time ago and never really clicked for me, in part because of the same reason you mention, it was very wonky and didn't run well at all, but I am willing to give this one a chance given that the same happened to me with the Metro series. One of my favorite parts of metro was the Caspian desert in exodus, which I would say is kind of an open world map, so maybe I can hope that this one captures me in the same way.

Thanks for the response, and let's hope this will be a great one!

[–] [email protected] 2 points 5 months ago (1 children)

Yeah, I think Exodus made quite a unique blend of linear and half-open world gameplay. It is still very much different from the openness of S.T.A.L.K.E.R., but a Metro game with that much of a different atmosphere could only be done in that way while being as good as it is. Hacking through the vanilla S.T.A.L.K.E.R. Shadow of Chernobyl was quite hard after that, and not having the time to try to manually mod such an old game on core mechanics was something I didn't have time for then. Finding OGSR was right at the breaking point for me about the series, but I'm glad I've found it even if it took 3 tries.

Link is what I remember downloading back then (should be a "standalone" file meaning it has all the game files, exes etc and won't need any vanilla installs at all). For the other 2 games, Clear Sky and Call of Pripyat, I went with the big community bugfix mod called SRP only iirc. For Clear Sky and Gunslinger for Call of Pripyat, both of which being smaller in scope but good enough for the latter games than needing OGSR-equivalent for them.

There is also a whole lotta different "game" called Anomaly that is basically a tremendous engine upgrade by the community and an open mod ecosystem, which you keep adding to build something yourself. It is a hassle, as much as modding Skyrim with 200 mods, but Anomaly is quite the technical improvement on the base games. It is rather storyless and with bits of "go here, meet this person, go here and fetch this", kind of thing making the whole progression. And yes, it, too, has curated modpacks, one of the biggest ones being G.A.M.M.A with its own setup of mods on a tidy Mod Organizer profile, with the options to add or remove mods yourself.

I apologize if this turned out to be an overhaul/modpack advertisement. There surely were many more overhauls I tried briefly before settling on these, so when you have the time, go ahead and try. Hope you'll have quite the nice experience to overcome the difficulty in adjusting to such an old gem's quirks.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

Hey thanks, no apology needed. In fact, I think you are making me think about giving the original another go now that I know about those mods.

btw i didn't know that it was based on Roadside Picnic, haven't read it, but I have in my reading list since I saw it mentioned in HyperNormalisation. Thanks.