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submitted 4 hours ago by [email protected] to c/[email protected]

Saw a article on a large number of gamers being over 55 and then I saw this which I believe needs to be addressed in our current laws.

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Sigh...

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The Silent Hill 2 remake has a release date (www.videogameschronicle.com)
submitted 1 day ago by [email protected] to c/[email protected]

The following month, Bloober Team president Piotr Babieno said the trailer “does not reflect the spirit of the game”, saying the marketing side of things was Konami‘s responsibility.

Silent Hill was freaking awesome back in the day but it's Konami so I take all of this with a large grain of salt about the game play and caveat emptor with this.

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submitted 1 day ago by [email protected] to c/[email protected]

Played back in the beta. It is coming along.

https://youtu.be/YxSaQlbehP8?si=JPx4s0RC_2ZTFLBt

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submitted 1 day ago by [email protected] to c/[email protected]
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cross-posted from: https://discuss.tchncs.de/post/16600744

My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds

Hello all, I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06.

This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play.

Steam page: https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/

I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. https://forms.office.com/r/nvt7vAz9kF Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year.

Looking forward to hear your feedback. Happy conquering!

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submitted 4 days ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]

Just a fun factory game based in a chocolate filled world. Worth a look.

https://youtu.be/qA9TdSyrqyw?si=kiJdf14XssOinnMw

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submitted 1 week ago by [email protected] to c/[email protected]

Kinda shady considering this was a Kickstarter stretch goal.

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submitted 1 week ago by [email protected] to c/[email protected]

Just a FYI.

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submitted 1 week ago by [email protected] to c/[email protected]

I am a long time Satisfactory player who just started playing Foundry. Lot of similarities in the two games. Good video comparing the two games.

https://youtu.be/BnFGxnIOk4Q

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submitted 1 week ago by [email protected] to c/[email protected]

Normally this wouldn't be news but given Xbox's recent decisions on game studios this might actually be concerning for Ninja Theory.

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submitted 1 week ago by [email protected] to c/[email protected]

Pilestedt will remain chief creative officer and chairman.

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submitted 1 week ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/15572946

Summer Islands (resort tycoon/sim) 0.9.x Review

Summer Islands is a resort management tycoon/sim where you build a tourist island paradise while managing hotel capacity, retail, leisure services, utilities etc. The player will build hotels, roads, shops, restaurants, utilities to support their island resort in a Simcity 2000/3000 style interface.

The game is primarily inspired by Holiday Island (1996) developed by Sunflowers Interactive (best known for publishing the original two Anno games in the 90s) and to a lesser extent by the tourist component of the Tropico series.

This mini-review of Summer Islands 0.9.x is based on ~15 hours of gameplay, albeit with disasters disabled. I've never played Holiday Island, although I believe I would have really enjoyed the game if I tried it back in the 90s/early 2000s.

When playing Summer Islands, the first thing that you notice is the Simcity 2000/3000 style 2.5D view. The game world is based on a grid structure and all buildings have a local coverage area. The aesthetic fits well with the game and provides a nice nostalgia hit for veteran players. 3D looks nice, but if the base game de facto functions on a cell based structure, 3D can become a hindrance for gameplay if the UX doesn't communicate the true impact of your choices.

Summer Islands does have weird pixel graphic glitches (primarily in the management screens) that do become annoying after many hours of playing. The minimap is also janky and doesn't work as expected.

The early game requires a bit of min-maxing to drive expansion. You want to select a starting region with lots of flat land to minimize terraforming costs (which can get really annoying in the early game). In the early game you do want to have a very efficient money making setup.

Summer Islands is very much driven by coverage scope, incompatibilities and requirements of different buildings. These are not always intuitive. I found that to drive expansion you want to come up with modular micro-blocks that you deploy depending on the geography.

There is a large number of a different building types, albeit you do have to use your own imagination to align the different buildings in an aesthetically pleasing manner. The game would benefit from a clearer focus on different types of tourists and requirements.

The economy of the game needs a bit more balance. Early game is pretty rough and requires lots of min-maxing. The in-game achievement system is broken in the 0.9.x release series (confirmed by the dev in the steam forums); early game you won't be able to leverage the achievements as they will be too difficult, late game you will be overflowing with money and there will be no reason to bother with the achievement system.

One weakness of the game is that after a few playthroughs, by the mid-game you will be loaded with resources. In the mid to late game, there is a distinct lack of generic city building functionality. You have ~40 hotels, with associated restaurants, shops, parks, sunbathing zones, but no residential areas for the personnel that service these hotels and service buildings.

That being said, Summer Islands will appeal to players who enjoy tycoon games, this is a pretty unique experience, and those who are willing to be flexible when it comes to gameplay polish.

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submitted 2 weeks ago by [email protected] to c/[email protected]

Played a fun 2D management game this past week. Worth a look if you dig management games with cute animals ;)

https://youtu.be/AkRMXJmLcBU?si=tpAefPO8B5LyIF1k

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submitted 2 weeks ago by [email protected] to c/[email protected]
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submitted 2 weeks ago by [email protected] to c/[email protected]

Sad to see a developer screwed by their publisher go but at least they're able to do one last thing for their game, like it or hate it, and their players.

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submitted 2 weeks ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/15490634

Galacticare is a sci-fi hospital management tycoon where you build your hospital empire in space, treat aliens, meet extraordinary doctors and tackle all the weirdness the galaxy throws at you. Brightrock has filled the game to the brim with characterfulness and dark humour throughout so if that sounds like your cup of tea here's the details:

Platforms: PC (Steam, GOG), Xbox Series, PlayStation 5

Release Date: 23rd May 2024

Links

Steam

GOG

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submitted 2 weeks ago by [email protected] to c/[email protected]

Deadlock. Next Valve game. Previously known as Neon Prime, Citadel. Competitive third person hero-based shooter. 6 vs 6 battling on huge map with 4 lanes. Usable abilities and items. Tower defense mechanics. Fantasy setting mixed with steampunk. Magicians, weird creatures and robots. Fast travel using floating rails, similar to Bioshock Infinite.

Basically, fast-paced interesting ADHD gameplay. Combination of Dota 2, Team Fortress 2, Overwatch, Valorant, Smite, Orcs Must Die.

Hero design pretty much inspired by Dota universe. Main map references modern steampunk European city (little bit like Half-Life). Initially game had sci-fi elements inspired by Half-Life and Portal, but after bad feedback dev team decided to focus on fantasy.

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