this post was submitted on 11 May 2024
46 points (97.9% liked)
Patient Gamers
11369 readers
80 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've been looking to try Civ 5 or 6, but haven't decided which one yet.
IMO, Five is easier to learn and more straight-forward, while Six feels more convoluted, but Six gains some depth and variety from that if you put in the time to learn it.
Yeah, I find 6 takes a bit more micromanaging to be effective, at least for me. I like both games, but if I had to choose one I'd go with 5.
5 is superior imo, it's more simple to understand but has a lot to master. It's more visually appealing too, Civ 6 throws so much extra crap at you.
5 is more depth from simple mechanics. 6 is adding mechanics to try and make depth. I'd recommend 5 for sure, though 2K are kind of scummy and put 6 on discounts to try and force players into that and no longer really put Civ 5 on sale cause they know people would rather buy that.
6 also has a really bad habit of trying to hide a lot of stuff away from you for idk why, cleaner aesthetics? In 5 almost all the numbers are there out in the open ready to be looked at in-game and it makes approaching everything much easier for me
Mods are great for fixing this.
I think 5 is what I'm looking for. Sometimes Civ (in general) gets out of hand with the micromanagement. I want something that's kind of casual.
Yeah, 5 isnt too bad unless you got loads of units late game. 6 overwhelmed me from the get go.
5 is a more traditional civ, 6 adds a lot of different things that add new layers, maybe not better things though.