Yes. Primary, handheld device users and HTPC users, but its always handy for those who play with a controller regularly too.
Can I counter this request by asking for more 3D?
I also want more text though, esspecially if that text is also 3D.
Allow me to collect Vietnamese đồng.
Of course. Doesn't mean its not nice to be able to avoid it though. Personally, it will have no real impact on my purchasing decision, but the less DRM, the better.
This seems really promising. Unfortunately, I expect they'll still use Steam DRM, but everything I've heard so far is immensely promising so who know, maybe we'll get lucky and they'll skip even that.
A) flashy, loud, snippy content that works on people with no attention span or who are easily amused like kids (and annoys everyone else)
And B) clickbait-type, over-the-top content and games that no one else does - the sorts of things that, even if not high-brow, are still interesting. For example, blowing up a Lambrogini appealing to the action-movie lizard-brain, or a giant game of hide and seek appealing to the sort of person who daydreams about how to survive a zombie apocalypse.
Basically, its the peak of broad-appeal, low-brow, high effort/production value media.
Skibidi Toilet is a serious of SFM shorts that became popular with young kids. Think in the same vein as the weird flash videos or early SFM videos that were popular with young kids 10-15 years ago. "Skibidi" doesn't mean anything and is just taken from that.
Tl;dr: The recent 7.6 magnitude earthquake was slightly beyond the rated limits of one plant but the plant wasn't running, and there was no damage done.
Probability. If something has a 50% chance of occuring, that does not mean it will happen every second time, and our brain has a very hard time rationalizing that. For example, we assume its near impossible to flip heads on a coin three times in a row when really, the probability is 12.5% - not that low. Another example would be something with a 95% chance of success - we naturally round up and assume thats basically garenteed success, but theres still a very decent chance of failure, esspecially on repeat attempts. Our brains are just not wired to handle randomness well, which is part of why gambling is so addicting and why games like X-Com have to rig the odds in the players favour to avoid pissing them off.
That feels awfully soon. I hope they can actually create enough new content for this, as Below Zero felt far too similar to the first. It felt more like a new game plus rather than a full-price sequal.
They added some bonus content including a mini-campaign originally bundled with other products, and added a bunch of QoL updates for modern systems (including but not limited to the Steam Deck).
I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won't go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.