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The original post: /r/gaming by /u/Marvellover13 on 2024-12-27 10:29:38.

yesterday I tried to ask for a game but I just couldn't quite find the words to explain what I'm looking for, but I think I have a good description now.

I want a game in a pixel art style (like Terraria, Stardew Valley, etc...) with similar gameplay "vibe" to KCD, I'll explain:

KCD is my favorite game, because the immersion IMO is second to none, I don't think I care about the setting (fantasy, historical, sci-fi...) but what makes the game for me is how believable that world is, meaning the lore must be amazing but not distracting or the main focus, I want to have whatever playstyle I decide and the ability to change at a moment notice (not being locked to a specific class, in one instance I can be stealthy, in the other I can be a tank with lots of armor, be a thief or a fighter, etc, etc...) I want the world to be lived in with many towns and NPCs with their own life, and to not be the "destined hero" just some guy who's doing things for some reason, I want wilderness - hunting/foraging/etc to be a mechanic, and I want it to be an interesting open world meaning it has the right balance of big and interesting sites - this is what I think makes KCD so amazing is that walking through a forest you can stumble upon a burned hut with treasure inside, a bandit camp, a hanging corpse, blood stains on the road, a poacher and more.

i think I've made quite the tall order here lol, so I'll try to summarize:

  1. pixelart style
  2. immersion
  3. good expansive lore that comes up in some quests but isn't the main focus (or something similar)
  4. being able to be anything (not locked to a class or skill set)
  5. a lived-in world with NPCs that have their lives, settlements, etc...
  6. to not be that main hero (the Dragonborn, the prince, etc...)
  7. wilderness that has hunting, foraging, and more as mechanics
  8. and an interesting open world (full of secrets or fun collectibles)

About the collectibles, I know it's quite controversial, but I like them when implemented correctly. Some have to be at major locations tied to the main quest, some at locations tied to side quests and activities, and some (a small percentage) are in interesting places that you stumble upon when exploring. These locations don't tie directly to the game story but rather enrich it. It's not collecting for no reason; it has some purpose.

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The original post: /r/gaming by /u/Yolo065 on 2024-12-27 10:18:48.
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The original post: /r/gaming by /u/penis-muncher785 on 2024-12-27 06:24:57.

What’s a game where you thought people definitely overexaggerated about how bad it was

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The original post: /r/gaming by /u/VGAddict on 2024-12-27 01:01:14.

2024 is almost over. What games have you beaten this year? Here's my list:

  1. Kirby 64
  2. Kirby: Planet Robobot
  3. We Love Katamari
  4. Doom 2016
  5. Ratchet and Clank: Up Your Arsenal
  6. Pokemon Ruby
  7. Pokemon Black
  8. Pokemon X
  9. Kingdom Hearts
  10. Kingdom Hearts: Chain of Memories
  11. Kingdom Hearts II
  12. Final Fantasy IV
  13. Phantasy Star IV
  14. Final Fantasy VI
  15. Link to the Past
  16. Super Metroid
  17. Ocarina of Time
  18. Wind Waker
  19. Beyond Good and Evil
  20. Super Mario RPG
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The original post: /r/gaming by /u/MrFiendish on 2024-12-27 00:07:57.
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The original post: /r/gaming by /u/Dekklin on 2024-12-27 01:21:23.
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The original post: /r/gaming by /u/sheravi on 2024-12-27 00:28:30.
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The original post: /r/gaming by /u/Rootayable on 2024-12-26 23:27:00.

I remember first enjoying the way the wheel menus worked in things like Red Dead and GTA.

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The original post: /r/gaming by /u/Xanek on 2024-12-26 23:19:52.
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The original post: /r/gaming by /u/Agent1230 on 2024-12-26 23:17:07.

I don't have any kids but I taught my nephew how to play Minecraft when he was old enough and we still play it from time to time

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The original post: /r/gaming by /u/lipehd1 on 2024-12-26 23:06:42.

I just realized how Prey kinda pissed me off.

When you first booted the game, there's this guy living a nice life in a kinda futuristic city, then you discover his life was actually a lie, and he was trapped in a simulation, and you think you're kinda alone there, but you aren't, because there's these weird creatures that take the shape of anything, so you can't really trust anything, not even items that you normally just pick up, and have keep an eye on anything that's suspicious, because you barely has anything to defend yourself, and then you discover you're actually in space, and there's a point where you find a evolved form of the alien, that take a shape of a human, and that repeats the last words of the person that it's impersonating.

I mean, damn, the plot keep developing on a nice pacing, there is this suspense because you are alone, but you know that anything there could be a monster, but then the game start to scale up, and suddenly you're blasting your way trough waves of enemies on this action shooter, and like, why?

At the beggining of the game, it's like you're on this giant space station basically alone, on this survival game with this eering feeling, because you know that you could find these aliens when you least expect, but at some point, there's barely any moment where someone isn't calling you all the time to piss you off with random slop like roman on GTA 4 or some monster screaming across the room, because you can't be alone for a moment

I'm on the very end of the game now, and it feels like i'm playing far cry with aliens, and it's not why i picked this game up

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The original post: /r/gaming by /u/atombomb6673 on 2024-12-26 22:32:39.
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The original post: /r/gaming by /u/Gudhonter on 2024-12-26 21:13:24.

Can anyone recommend a game that has a similar system to Metal Gear Solid 5 Phantom Pain, when it comes to building up a base and squads and sending them out on missions?

I'm looking for that mixture of action/base&team management and I can't find anything via Google that would hit the mark, and trolling through steam listings is hard work...

Thanks in advance!

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The original post: /r/gaming by /u/Ok-fine-man on 2024-12-26 20:05:17.

So, it would be a very different vibe to Indy. Get Carter is very cool British crime thriller made in 70s. It's a tale of retribution, where a London gangster travels home to Newcastle, to avenge his brother who died in mysterious circumstances.

So many actors can do high-quality imitations of Michael Caine these days, so finding a decent mocap actor shouldn't be difficult. I feel like Caine is the type of guy who could be easily convinced if he were to see footage of The Great Circle (TGC). The guy has been breaking the mould his whole career.

1970s Newcastle would be such an incredible setting for a game, especially in crime underbelly areas. Just walking around it would be so immersive. Sort of like RDR2, where you could hopefully interact with so many random characters and take in the oldy worldy feel of the city, which would be suitably gritty.

The game play would be a mix of stealth, high octane action with the shoot outs, car chases, and on foot chases - just like in the movie. You'd also doggedly be looking for clues to solve Carter's brother's murder (with hopefully a few divergences and side missions with new story - perhaps based on the unused stuff from the books).

(My only issue with TGC is that the gameplay just wasn't varied enough - I really do wish there were a few moments where Indy was forced not to use stealth)

Using all the 1970s era weapons, especially Carter's famous shotgun, would be really cool too.

I just feel like it has some untapped potential and it would be amazing.

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The original post: /r/gaming by /u/bobmlord1 on 2024-12-26 16:09:41.

A young family member of mine got a switch for Christmas and I helped him set it up and played multiplayer with him for a few hours and I am recalling all over again how ridiculously natural and comfortable split joycons are.

All other traditional control schemes require your hands to be shackled together or to a desk but when you are chilling out on the couch the fact you can just.... sprawl your arms out in whatever position you want is just such a major difference in comfort that going back requires a brief period of uncomfortable re-adjustment. It's kind of hard to quantify how big of a difference it makes as I can't think of any apt metaphor. About the closest thing I can think of is it's like going from the PS1 controller to the dualshock but even that doesn't quite capture it.

My primary gripe is I wish they were slightly more ergonomically built. If they were slightly taller and wider with maybe a bump out on the back to cradle your natural hand position they would become perfect although the rail grips do definitely help.

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The original post: /r/gaming by /u/Oingoulon on 2024-12-26 15:57:27.

For me it was definitely Drawn to Life, the next chapter. Imagine playing this game as a little kid like i did, thinking it was just this cute game about being able to draw things into the game, just for the ending to suddenly be "yeah actually the whole thing is a coma dream because a kid got in a car crash that killed his parents and damaged his sisters face, and the darkness you were fighting was actually just the kid trying to not die to the coma"

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The original post: /r/gaming by /u/CharlesBrown33 on 2024-12-26 14:53:36.

I'm looking for games with a first-person perspective where you move 1 square at a time. I found these, but was wondering if someone knew others:

-The Bard's Tale (1 through 4)

-Wizardry: Proving Grounds of the Mad Overlord

-Operencia: The Stolen Sun

-Undernauts Labyrinth of Yomi

I actually wanted to play "Legend of Grimrock", but that's only available on Nintendo Switch.

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The original post: /r/gaming by /u/Commander_PonyShep on 2024-12-26 11:36:05.

Like it was the original tabletop wargame, next to only its predecessor, Kriegsspiel. And that game featured a diverse range of different units that complimented each other in battle, including artillery for ranged defense, cavalry for mobile offense, and infantry for a balance of both. Hell, without it and its rules, we wouldn't have Dungeon & Dragons, itself originating from a tabletop wargame called Chainmail.

Plus, I prefer the fantasy of building and commanding an army at war, over the fantasy of soloing an entire army that makes up most video games today. It was one of the reasons why I enjoyed Commander Shepard as the protagonist of the Mass Effect trilogy. And it's also why, with all of these Sonic the Hedgehog OC's as well as Sonic's friends, I almost half expect Sonic to gather and unite an army of similarly-designed cartoon animals against Dr. Eggman and his own similar Badnik army.

And I'm sure H.G. Wells' Little Wars would have provided that exact same power fantasy.

What about you? Would you want to play H.G. Wells' Little Wars, as well?

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The original post: /r/gaming by /u/SuperNovaMT on 2024-12-26 08:00:14.

As the title says I am looking for a new strategy/4x game to play.

Games I have Played:

Civ 6/5/BE

Gal Civ 4

Humankind

Endless Space 2

I have also played Stellaris, CK3, and AOW Planetfall but didn't terribly care for any of them because AOW just never really clicked with me and Stellaris and CK3 I didn't care for them being continuous and not turned based like Civ.

Edit: Just to make it easier I preferably want something made with the last 5 to 10 years. I am not a huge fan of older games.

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The original post: /r/gaming by /u/Djf47021 on 2024-12-26 20:20:57.
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The original post: /r/gaming by /u/nwdogr on 2024-12-26 19:34:54.
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The original post: /r/gaming by /u/khanTahsinAbrar on 2024-12-26 19:17:33.
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The original post: /r/gaming by /u/ShadowedTurtle on 2024-12-26 19:02:46.
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The original post: /r/gaming by /u/Embo1 on 2024-12-26 17:29:23.
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The original post: /r/gaming by /u/dancsa222 on 2024-12-26 17:02:16.
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