this post was submitted on 27 Dec 2024
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The original post: /r/gaming by /u/Marvellover13 on 2024-12-27 10:29:38.

yesterday I tried to ask for a game but I just couldn't quite find the words to explain what I'm looking for, but I think I have a good description now.

I want a game in a pixel art style (like Terraria, Stardew Valley, etc...) with similar gameplay "vibe" to KCD, I'll explain:

KCD is my favorite game, because the immersion IMO is second to none, I don't think I care about the setting (fantasy, historical, sci-fi...) but what makes the game for me is how believable that world is, meaning the lore must be amazing but not distracting or the main focus, I want to have whatever playstyle I decide and the ability to change at a moment notice (not being locked to a specific class, in one instance I can be stealthy, in the other I can be a tank with lots of armor, be a thief or a fighter, etc, etc...) I want the world to be lived in with many towns and NPCs with their own life, and to not be the "destined hero" just some guy who's doing things for some reason, I want wilderness - hunting/foraging/etc to be a mechanic, and I want it to be an interesting open world meaning it has the right balance of big and interesting sites - this is what I think makes KCD so amazing is that walking through a forest you can stumble upon a burned hut with treasure inside, a bandit camp, a hanging corpse, blood stains on the road, a poacher and more.

i think I've made quite the tall order here lol, so I'll try to summarize:

  1. pixelart style
  2. immersion
  3. good expansive lore that comes up in some quests but isn't the main focus (or something similar)
  4. being able to be anything (not locked to a class or skill set)
  5. a lived-in world with NPCs that have their lives, settlements, etc...
  6. to not be that main hero (the Dragonborn, the prince, etc...)
  7. wilderness that has hunting, foraging, and more as mechanics
  8. and an interesting open world (full of secrets or fun collectibles)

About the collectibles, I know it's quite controversial, but I like them when implemented correctly. Some have to be at major locations tied to the main quest, some at locations tied to side quests and activities, and some (a small percentage) are in interesting places that you stumble upon when exploring. These locations don't tie directly to the game story but rather enrich it. It's not collecting for no reason; it has some purpose.

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