sudotstar

joined 1 year ago
[–] [email protected] 4 points 10 months ago

Only thing I can think of is that it hides from your friends if you've played the game an extreme amount of time immediately after purchasing it, though if you exit the 10 day period with close to 240 hours in the game that's gonna show that off anyways.

[–] [email protected] 9 points 10 months ago

I was aesthetically a fan of the Fossil watches, and was using a Fossil Sport (1st gen) for quite a while. Unfortunately the layers of proprietary-Fossil required software/watchfaces on top of the layers of proprietary-Google WearOS hampered the software experience a tiny bit, and the frankly poor hardware quality marred the experience significantly. My charging band coil in the watch completely dislodged itself (it appeared to be held in with glue), rendering the watch unusable.

Fossil's customer support was excellent, replacing the device fully when this happened, though that was when that model was still on store shelves. I recently inquired about getting a replacement battery and was told I can just trade it in for 50% off a current-gen model, which while being far more generous an offer than I expected, still leaves me hesitant to upgrade to another device that suffers from the same problems and is in danger of being outright discontinued.

At this point I don't really need/want a WearOS device specifically, and would actually prefer something that's less tied to Google's whims, the hardware OEM's whims, and whatever the interplay is between those two companies. I've been eyeing more hobby-oriented projects like bangle.js or the PineTime smartwatch, but the fact that I'm even looking in that space shows that it's become a device I would get for tinkering, not one I strictly "need".

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago) (1 children)

I'm a big fan of the series and would consider it to be my favorite JRPG series, not just for the story but because I enjoy the gameplay it offers as well.

It's a fairly "cheap" series to try out and see if you're into it. The entire series is a singular, continuous story, so the recommended place to start is Trails in the Sky First Chapter, which can be picked up fairly cheaply on Steam, especially during Steam sales. It's not as long as future games in the series, and is fairly representative of the pacing and storytelling format that later games will follow (though it is considered one of the slowest-paced games in the series). Basically if you're not a fan of Sky FC, you're not likely to be a fan of the future games in the series either (especially given that the substantial improvements to gameplay over the series' 20 year history likely won't have much appeal to you).

There are also demos available for some of the newer games in the series (e.g. Trails of Cold Steel III), and while I would not recommend actually playing through those games out-of-order, they may serve as a quick/cheap way to see if the format of the games is right for you.

I will say that while the combat of the games is rarely very difficult, and the game provides difficulty modifiers to make it even easier if you'd like, that the combat system is still fairly fleshed out and quite good casually IMO, but if you're really not into doing it even at easy difficulties, one option (PC exclusive) may be to download completed game saves and play through the games on New Game+ and completely trivialize the combat.

[–] [email protected] 2 points 11 months ago

Thank you for your review, I think this is enough information for me to hold off on this game, potentially until a non-Switch release or some other updates.

I am a huge fan of the original DQM series. DQM2 (released as Dragon Warrior Monsters 2 in the West on GBC) is a game that I put in a lot of time into as a kid, and is a game I still regard today as one of the best experiences I have ever had in a monster catching game, or even most JRPGs in general. The balance between the game's minimal-but-still-present story, the immense amount of post-game content (seemingly infinite randomly-generated worlds to explore and find new monsters in), as well as the incredibly in-depth monster breeding trees is, for me, the exact perfect balance I want out of a game and few others have really scratched that itch as well as DQM2 (mainline Dragon Quest IX is probably the closest I've gotten). While a lot of those mechanics, particularly the "randomly generated content" as well as the "deep" monster breeding trees, don't really hold up to modern scrutiny and are put to shame by what hardware more powerful than the Game Boy is capable of, I haven't yet found a more modern game that provides a better version of that specific experience.

The newer Dragon Quest Monsters games (I've played through Joker 1, and tried the definitive versions of Joker 2 and 3) haven't really done it for me, and a big reason is just how "clunky" the games felt to play compared to the original. I was hoping this game going back to the "mainline" branding would also signify a return to DQM2's seemingly infinite content, but that does not appear to be the case, and the atrocious performance of the game on Switch would probably just leave me reaching back for my GBC and DQM2 again.

[–] [email protected] 2 points 11 months ago (1 children)

On my Thinkpad 2in1, the behavior your desire is what I get. I'm on Fedora KDE (Kinoite) which pre-installs Maliit by default though, I'm not sure if it comes with some additional configuration.

[–] [email protected] 28 points 11 months ago (1 children)

In this case it's referring to the fact that the OS is built upon the same containerization technology used on cloud platforms such as Kubernetes. As a marketing tool it's a bit buzzwordy, but it's not about running the core OS components outside of the physical machine here.

[–] [email protected] 3 points 11 months ago

I'm curious to hear about yours and others' experiences with containerizing Java applications in such environments. I used to work in a place that traditionally had such restrictions on JDK versions, but after the internal IT environment moved towards running applications within containers, either on Kubernetes or on public cloud platforms' container runtimes, that restriction became unnecessary since the application would be shipped to production alongside its compatible JDK.

While there were still restrictions on exactly what JDK you could run for other reasons, such as security/stability, common developer experience, etc, it at least allowed teams to immediately adopt the newest LTS release (17 at the time I left) with little restriction.

[–] [email protected] 22 points 1 year ago (6 children)

I'd probably pick something esoteric and then just stop programming, tbh. I enjoy being a polyglot programmer, and learning many languages and learning from many ecosystems is incredibly interesting to me, far more than hyper-specializing in a single language would be.

[–] [email protected] 2 points 1 year ago (1 children)

Even if the performance is only mediocre, the gameplay will hold up. The game uses a fresh new combat system that merges action combat with turn-based gameplay, the likes of which I haven't really seen in any other game including past Trails entries, and it's absolutely a great time.

For the original PS4 release, Falcom released a fairly comprehensive demo that allowed you to play through the entire first chapter of the game, and carry over your save to the full release. They've also done something similar with Ys X which released on Switch day 1, so hopefully the Switch version gets a similar demo for both the Japanese and Western releases so you can try-before-you-buy.

[–] [email protected] 2 points 1 year ago (3 children)

I'm interested to see how the game performs on Switch. I played the Japanese PS4 version which was rough at launch but improved with post-release patches. I expect there are going to be some necessary cutbacks (no 60FPS, lowered render resolution, reduced visual effects, the standard fare) but that shouldn't impact the quality of the game experience at all, it's a wonderful entry and a great starting point for newcomers in a long-running series that rarely ever has those great starting points.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

I think logistics management issues are a classic example of "first world problems" in Factorio, but it did feel like a pain in the butt to manually manage personal trash slots, similar logistics requests across multiple similar objects, and whatnot.

I didn't know I needed a solution to that problem, and I didn't expect it to be specifically in this format, but I really like what I see. I especially think the named groups will go a long way in e.g. a multiplayer Factorio session where some people but not everyone is into setting up complex logistics systems, allowing everyone else to at least understand and use the system and its benefits even if setting things up is left to the experts.

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