Diaominos
This game is my latest design project and has entered its initial playtesting phase. Below is the initial theme along with links to the files for any interesting in giving it a try.
Overview
Engineers have created equipment capable of crushing carbon into pure diamond over a 2-step process. You've acquired the tools and raw materials necessary to take advantage of this new technology.
To capitalize on this opportunity you must create specific diamond shapes before your rivals flood the market. The first production step generates polyomino shaped clusters with traces of diamond. Carefully align your clusters as you load them for the second step to generate the most in-demand shapes.
Mechanics
The game consists of a puzzle cube, game board and player sheets. The cube is scrambled once at the start of the game and then rotated between rounds along the game board. What makes this special is the path taken on the board which causes each surface of the cube to face up once per game as well as face each player once per game.
This movement of the cube and the colors facing the players is what drives the player actions. The game uses 3D polyominos to fill a grid that is 5x5x4 for a total of 100 spaces and over the course of the game all 100 will get filled with enough planning. The upper surface of the cube causes some polyominos to gain special "diamond" spaces and players are trying to place those into the larger grid such that they create a polyomino within the grid consisting entirely of diamonds.
Files
Rules are very early without examples or illustrations so fair warning :D
Rulebook, board and player sheets are here:
https://drive.google.com/drive/folders/1K9EUjtSIBFihO9mAYXMG62Q6LaWYb2LU?usp=sharing
Updates
7/16 = Updated rules to v2 which now include some basic illustrations
+1 for Minetest both client and server too; we run one locally for the kiddos :)