retrohistories

joined 2 years ago
[–] [email protected] 1 points 3 weeks ago (1 children)

@[email protected] I had no idea this game got a sequel.

 

Spending Sunday rectifying a 37-year old cultural blank spot. I’ve tried before… but this time I brought graph paper. #retrogaming #zelda

[–] [email protected] 1 points 3 weeks ago

@mr_[email protected] Yeah, this is fair. It's not a 'designer's intent' thing in audio’s case... but it would still be more faithful to most people's experience.

 

It's weird that emulators support such elaborate shaders and filters to recreate as closely as possible the way games were intended to look, while simultaneously producing perfect clarity of sound across all frequencies that could never have been produced by any contemporary television.

#retrogaming #emulation

[–] [email protected] 1 points 1 month ago (1 children)

@[email protected] Ah, not sure how this ended up crossposted to Lemmy...

Good point about manuals. There are some games where reading them is anticipated by the game and almost non-optional. I remember early-to-mid-90s CRPGs falling into that category more often than not…

 

One recommended way to play difficult or cryptic retro games is, instead of looking to YouTube playthroughs or GameFAQs when stuck, looking for help and hints only in the (digitised) pages of contemporary magazines.

More challenging, but more immersive to the era and arguably more fun.

#retrogaming

[–] [email protected] 1 points 1 year ago

@[email protected] @[email protected] @[email protected]

The status quo is already awful for producers, though. Most people who do incredible work end up with nothing to show for it.

You can't even monetise on YouTube until you hit 1000 subscribers (many give up long before). And even after that, you're making pennies for months or years.

Advertising is afford-to-eat revenue only when you're anomalously successful. Most YouTubers I know who have made it work have a Patreon.