For adventure games the Universal Hint System is great for spoiler-free progressive hints that point you toward answers without immediately spoiling things.
Retro Gaming
A magazine about old school video games
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(Titles aren't supposed to hold half of the full text body, afaik...)
About your idea, some official materials, like game manuals, can be a good source of immersion too. Up to around mid-2000's, I can remember them being pretty good, and even some sites and publishers that distribute such older games include such materials too.
@[email protected] Ah, not sure how this ended up crossposted to Lemmy...
Good point about manuals. There are some games where reading them is anticipated by the game and almost non-optional. I remember early-to-mid-90s CRPGs falling into that category more often than not…
About the crossposting, maybe it's a bug in the Lemmy software or the specific instance in which it was posted, so I'll first ask in the meta community for fedia.io.
About manuals, reminds me I should pick the manuals of FFVI to read at some point. Sabin's first ability always got me confused, since it requires diagonal movements on a d-pad.