"Processed"
p03locke
A friendly reminder that GIMP and Da Vinci Resolve are things that exist.
That's WB in a nutshell.
They just put out a Smash Bros competitor with a ton of characters, voice acting, looked like it had a lot of promise.
.....and it's free-to-play. Which means it's loaded with microtransactions.
Imagine being one of those guys who puts in all of this effort for a game that is doomed to fail.
Gonna wait until it comes out before I play or look at any of this stuff.
He threatens to sue. He doesn't have the money or bandwidth to actually sue.
Whoa... I've had this on my wishlist for years. I was half afraid that it was just in development limbo. Didn't realize the dev finally put out a demo.
This is the same guy that did Gunpoint and Heat Signature. Heat Signature especially was super inventive in its core gameplay loop. I'd expect no less from a tactical game like this one.
The animated screenshots remind me of some of the mechanics of Fights in Tight Places.
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There’s a lot of reading.
I mean, there's a lot of reading, but almost all of it is voice acted. Wonderfully.
Disco Elysium is worth it for the voice acting alone. And that's not even a tenth of the game.
Probably a seasonal thing between months. Music and books seem to be on the rise here.
One hour is typically my upper limit on long-form video essays, unless it's a complicated topic I'm interested in, or it's from a reputable source that I really really know is going to keep me entertained. For example, Folding Ideas' NFT video really did need the two hours to explain it in depth, and he does a really good job at long-form essays, anyway.
But, I really don't understand why some of these put out the 3-, 4-, 6-hour essays. To me, they just don't know how to edit down their material, because no topic needs to take that long to explain.
Obviously, LTT doesn't see the long-term benefit of retraining his team to not be attached to monthly subscription bullshit.
Short-term quarterly-profit energy.