this post was submitted on 06 Jun 2024
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Anyone who played Suicide Squad: Kill the Justice League could probably guess that something went terribly wrong during development. Bloomberg now reports that the multiplayer bomb from a studio beloved for its single-player Batman: Arkham games was plagued by several issues leading up to its repeatedly delayed launch.

According to Bloomberg, there wasn’t a single cause of Suicide Squad’s failure. Instead, the Rocksteady Studios project was hurt by an unclear and shifting creative vision, an ill-fated pivot to a completely new genre, and the “perfectionism” of former creative director Sefton Hill, who left the team prior to release to head up a brand new studio that’s reportedly working on a blockbuster for Microsoft.

Staff told Bloomberg that Hill often created a bottleneck during development, with people waiting a week or longer for him to sign off on individual elements of the open-world shooter. At one point he apparently had the idea to introduce an in-depth vehicle customization aspect to the game, balked at by others on the team since it would seemingly undermine Suicide Squad’s emphasis on its anti-heroes’ own individual traversal abilities. The game does still have (very bad) vehicle missions in it, which might be a remnant of that earlier vision.

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[–] [email protected] 120 points 4 months ago* (last edited 4 months ago) (7 children)

It is amazing how out of touch someone can be with reality.

Also, classic blaming the guy that just left. Maybe he contributed to some of the issues, but I guarantee there was a mountain of other issues unrelated to this guy.

[–] [email protected] 5 points 4 months ago

That's WB in a nutshell.

They just put out a Smash Bros competitor with a ton of characters, voice acting, looked like it had a lot of promise.

.....and it's free-to-play. Which means it's loaded with microtransactions.

Imagine being one of those guys who puts in all of this effort for a game that is doomed to fail.

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