[-] [email protected] 4 points 9 months ago

Quelle connerie. On peut bien y faire quelque chose, non? Ça commence à faire cruel, là.

1
submitted 10 months ago by [email protected] to c/[email protected]

Not quite procedural generation, but it is a simulation that can be applied to emergent content generation.

It's basically a supply-demand model with actors.

3
submitted 10 months ago by [email protected] to c/[email protected]
8
submitted 10 months ago by [email protected] to c/[email protected]
3
submitted 10 months ago by [email protected] to c/[email protected]

Recently found this game that's been in development for a while.

The devlog has a bunch of nifty implementation details which anyone working on procedural generation for a simulated world may enjoy reading for tips. It spans 2017 to present including a port to Unity, and from Unity to Godot over the past years, which is pretty funny.

A link to their Youtube channel too: https://www.youtube.com/@sigil-of-kings

30
submitted 10 months ago by [email protected] to c/[email protected]
[-] [email protected] 3 points 10 months ago

Great post. Full of useful tips I always need to remind myself of.

[-] [email protected] 17 points 10 months ago

I wonder this too, but I'm coming to believe that as long as investors are throwing money at housing and people need it, it might not burst. With enough wealth concentration, maybe it just all gets progressively bought up and rented out at insane prices, with growth coming from speculation among massive institutional investors.

But I haven't really thought of this deeply or looked into whether it's sound.

[-] [email protected] 4 points 11 months ago* (last edited 11 months ago)

Tu as le droit de refuser en toute situation à l'intérieur de 30 jours de réception du nouveau bail, je crois bien. Le bail sera donc renouvelé au même loyer et le proprio devra aller au TAL pour argumenter l'augmentation.

27
submitted 11 months ago by [email protected] to c/[email protected]

Hi!

I'm looking for a C# library for matrix operations and preferably some linear algebra or optimization routines. Basically a NumPy/SciPy or PyTorch.

Ideally there'd be support for various backends (e.g. CPU, CUDA, OpenCL) for operations where possible.

As far as I can tell, there's Math.NET Numerics, Numpy.NET (which binds to Python's numpy), and NumSharp (which hasn't had commits since 2021), which seem to fit the bill mostly, though none are accelerated.

Otherwise, there are some libraries I've forgotten that seem to specifically target CUDA, which is too selective for my purpose. Maybe it was Hybridizer, which seems like its own compiler, which I'm not sure would work for me either.

There's also ComputeSharp which lets you write shaders directly in C#, though targets DirectX if I understand well.

The closest thing I've found is ILGPU, which seems brilliant since it JIT compiles kernels to CPU, CUDA, and OpenCL. The problem is I believe I'd need to write my own operations and kernels and essentially implement my own matrix compute library, though there seems to be some work on it, so maybe what I'm looking for is supported out of the box, minus optimization algorithms and so on.

Basically, does anyone have any pointers?

[-] [email protected] 4 points 11 months ago

Got an XPS 13 9350, works fine, bluetooth and all, though I upgraded Ubuntu and the kernel and the integrated webcam hasn't worked since, which I still don't really understand.

[-] [email protected] 3 points 1 year ago

This may not be relevant since I have a different gpu and am on Ubuntu, but when I installed proprietary drivers I didn't have display either because I was using a version of the driver that was too recent (whether due to dropped compatibility or a bug I don't know). An older one might work!

[-] [email protected] 4 points 1 year ago

Google en passant

2
Can't post (lemmy.world)
submitted 1 year ago by [email protected] to c/[email protected]

Hopefully this one makes it through. I've been desperately trying to post to a community on this instance. A spinner appears, and then nothing for a half hour. I tried again, same thing.

Anyone know what's up?

[-] [email protected] 3 points 1 year ago

Nah, I think they're just being mass-created. No one's actually spamming anything so far. You can see so on this directory of instances: https://the-federation.info/platform/73

If you scroll around you'll find some that have like 10k or 20k users and 11 posts at most.

[-] [email protected] 3 points 1 year ago

I've been thinking of hosting my own instance for myself, but I was wondering if you'd noticed any oddities! I've heard of some bugs that occur when interacting cross-instance. Also stuff about content being out of sync, which I notice currently with lemmy.ml from my current instance (lemmy.world).

2
submitted 1 year ago by [email protected] to c/[email protected]

Here's an interesting application of deep learning to the creation of terrain heightmaps!

They train a generative adversarial network to generate/classify "true" terrain, documenting their process and issues they encountered.

4
submitted 1 year ago by [email protected] to c/[email protected]

An excuse to make another post: let me link to this blog! Most posts are sort of "devlogs" detailing procedural generation (for his mapgen project) or game mechanics and math that's useful for them.

27
submitted 1 year ago by [email protected] to c/[email protected]

Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

4
submitted 1 year ago by [email protected] to c/[email protected]

Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

5
World terrain generation (pixelfed.social)
submitted 1 year ago by [email protected] to c/[email protected]

Thought I'd start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

[-] [email protected] 3 points 1 year ago

I agree, based on these statistics. Prior to the obvious jump in bot-farmed accounts, there were about 162000 active users with an active user proportion of about 0.186 (somewhere around >29000 active users).

Now there are 649k lemmy users and an active user proportion of 0.055 (~35600 according to the dashboard). If we assume those 35600 users represent the pre-bot-farming ratio of 0.186, we get 35600/0.186 or about just over 191000.

That's still an increase of probably 30k true users, unless the proportion of lurkers have also suddenly drastically increased. I don't think that's true, because, pre-bot-farming, when the user base started growing with the Reddit debacle, the proportion of active users increased accordingly. I assume that's because new users are excited to help grow the community.

Still, in the past two days alone active users went up by over 5k (15%). Maybe that'll continue exponentially, and there'll be 95k (500k total non-bot) users two weeks from now, or maybe it'll continue linearly and there'll be 70k (~385k) users.

I don't know why I spent so long thinking about this.

[-] [email protected] 8 points 1 year ago

I don't doubt there's a great amount of user growth, but it appears that many of those are account creation spam on instances with 1 active monthly user though.

[-] [email protected] 5 points 1 year ago

It works just the same as the web site! You can search or browse/scroll through local communities, subbed ones, or "all" (from all federated instances that are subbed to by anyone on your instance if I understand correctly).

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maggoats

joined 1 year ago
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