[-] [email protected] 1 points 1 year ago

I'm a big fan of a small app called UpNote. It's clean and simple with a few power features you can use if you really dig into it. It largely has the same baseline set of features as Obsidian, but it supports syncing across devices out of the box and has a one-time purchase of a lifetime membership.

[-] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I'm scheduled to try this system out at Gencon this year. This has me even more excited than I was already! I wonder how much I could steal that conspired structure for other games ๐Ÿค”

[-] [email protected] 2 points 1 year ago

I didn't even realize Avatar Legends had a box set ๐Ÿค”

[-] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I think this is an entirely valid perspective. Some people are just overflowing with ideas and the use of ChatGPT (or any kind of aid in inspiration, such as random tables) seems redundant. Just for a point of comparison, my own experience is a combination of (a) I simply enjoy creating some kinds of content more than others, and (b) I don't have enough spare time to personally author all of the content I want for my campaign. With my limited time, I want to focus on authoring the stuff that I enjoy creating and/or the stuff that's going to have the biggest impact. As an example, I'm happy to delegate descriptions of rooms to books of tables or ChatGPT if it means I can focus instead on the lore of the dungeon as a whole or the background & motivations for its overarching villain.

[-] [email protected] 4 points 1 year ago

I highly respect this bit of advice. It's a classic. But I have also found it can assume a certain kind of player, and that there do exist players which seemingly desire a storyline they can just follow. They still want to have agency and make interesting and consequential decisions, but I still find them a bit aimless and lost when I drop them in a sandbox.

In fairness to this received wisdom, I think the phrase interesting situation is doing more work than I have historically given it credit for. It's not just about it being interesting in the abstract, but (at least with some players and parties) presenting a status quo and then introducing (or threatening) the prospect of changing that status quo. I suppose my tl;dr is that with interesting situations inaction should feel like a meaningful choice. The orphanage will burn down, the criminal will escape, the freedom fighter will be caught. (Ideally, you leave the determination of whether they're a criminal or a freedom fighter up to the players.)

[-] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I feel (rightly & legitimately) called out ๐Ÿ˜ญ I literally got two months into my renaissance political intrigue campaign before I discovered Court of Blades. It's a perfect fit for my interests, but now my campaign is lousy with so many d&d tropes (Tieflings! Dhampirs! Changelings! Dragons!) that I more than likely couldn't switch systems without home brewing everything out the wazoo ๐Ÿ˜“

[-] [email protected] 2 points 1 year ago

I'm fascinated to hear you actually use it during a session! Can you give an example of what that looks like? I can't imagine it without majorly interrupting play personally, so I'd love to hear more about how you make that work

[-] [email protected] 2 points 1 year ago

That area of "material that's nontrivial to produce but not certain to be read/consumed by the players" might be the most useful place for chatgpt, in retrospect. I don't want to draft an entire story that could well just be ignored, but I can edit or touch up something that an AI gives me.

[-] [email protected] 3 points 1 year ago* (last edited 1 year ago)

So, far and away the greatest utility I have found for ChatGPT is in two areas:

  • Brainstorming ideas like a random generator or book of tables. ChatGPT can be especially helpful with brainstorming ideas if your campaign doesn't fit neatly into traditional genres or stories typically featured in role-playing games.
  • Brainstorming how to tie up loose plot threads. This is beyond the ability of most traditional tools or aids to help with, and it's a godsend if (like me) you often lay down clues long before you've fully worked out all the details of the mystery.

General Brainstorming

ChatGPT is pretty good at just coming up with ideas for your campaign in general. I'm talking about stuff like adventure ideas, encounter ideas, descriptive details of rooms, etc. It's not great, though, and its output can feel pretty generic compared to material like Raging Swan Press which has entire books full of wonderfully evocative tables great for filling environments and dungeons with detail. There's also stuff like this Random Adventure Generator by @[email protected] or this other Random Adventure Generator by donjon which are both probably just as good or better than ChatGPT in general at brainstorming adventure ideas.

Where ChatGPT shines however is that you can give it basically arbitrary thematic or fictional constraints and tell it to generate ideas within that context. ChatGPT is mediocre at generic D&D or traditional fantasy, but my campaign isn't a typical D&D campaign world, and as a result ChatGPT is basically the only random generator that can reliably generate ideas that are actually useful for my campaign. In essence, ChatGPT is a random generator I can tailor to my campaign world.

Here's an example below of how I might use ChatGPT for this. In practice, I often like to "prime" it with details of the major characters of my campaign as well. It's not brilliant, and you can see in many places it's effectively repeating back themes or ideas that I gave it in the first place, but it's nonetheless incredibly useful compared to the kind of stuff I tend to get back from other random generators that focus on generic fantasy content.

My biggest challenge with this kind of usage of ChatGPT is that it tends towards sounding like a back-of-the-book summary of a plot, often generalizing or otherwise glossing over the specific details that I'm precisely interested in. The first response to my prompt in the example is a great demonstration of this, which is why you'll see I have to follow up by prompting it for specifics about the McGuffins and the cast of characters. If anyone has ideas for prompts that can avoid this tendency to summarize without making it write novels of text, I'm all ears.

Tying Up Plot Threads

ChatGPT can be really helpful with brainstorming not just general ideas but specific plot points for your adventures and campaigns. I don't know how to explain this well outside of sharing another example but the gist is that you give ChatGPT a lot of detail about your campaign and its themes, characters, world, and setting, and then explain how there's a "gap" in the story somewhere and ask it to brainstorm how to fill it. In my example here, the "gap" is that I'm missing a clue to deliver some critical information, but I've also used it successfully for other things like:

  • "Why or how would character ABC be connected to mysterious phenomena XYZ?"

  • "Which of these characters could have summoned the monster, and why?"

  • "What is the nefarious scheme this character is planning (which I hinted at in a prior session)?"

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submitted 1 year ago by [email protected] to c/[email protected]

ChatGPT has been a lifeline for me as a GM with little spare time to prep and far too grand ambitions for the scale and scope of (D&D) campaign I want to run. I'm curious how other GMs have found ChatGPT and similar AI tools useful or helpful in running their own games. I'll share my own workflow below as a comment, and I hope others find it useful. I'm especially interested in any ChatGPT prompts you have found worthwhile, and you can see some of my own prompts in the examples I'll share shortly.

[-] [email protected] 8 points 1 year ago

I'm a big fan of @[email protected]'s trick of preparing secrets, clues, or general plot point revelations in advance and without anticipating the context of where or how they will be revealed. That is, you just prepare a list of ten facts or details that will engage the players if and when they learn them, and you improvise how they learn them at the table. It's great for when a player character unexpectedly goes to the library to aimlessly look for clues, or the PCs start talking with an NPC and you need to drop some nugget of info to make the conversation feel worthwhile.

https://slyflourish.com/sharing_secrets.html

[-] [email protected] 1 points 1 year ago

Hot damn that game sounds rad

[-] [email protected] 1 points 1 year ago

The two I would recommend are both centered around GM prep:

I don't think either of these are perfect, but they both offer really good, actionable advice. The philosophies/systems described in these two don't naturally mesh, and I think that's a plus. Every GM needs to figure out for themselves how to prepare to run a game, because the things each GM needs are unique. I think having two books outline pretty drastically different approaches can help you triangulate your own needs and methods

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dwgill

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