bekopharm

joined 1 year ago
[–] [email protected] 3 points 1 month ago

Depends on the build 🤷 Some go with compartments, some use a single Mega for everything.

This one has nothing like USB. Even the joystick is a serial port. It is a rather old build and it will be a lot of work to get anything functional for PC.

I'm up for that though :D

[–] [email protected] 2 points 1 month ago

Fits perfect imho. Amazing video 👍

[–] [email protected] 11 points 1 month ago
[–] [email protected] 13 points 1 month ago

Thanks to GitHub this wonderful article, that made me opt for another domain for my recent project a year ago, is now… drumroll under an .io domain too: https://tamouse.github.io/blog/politics/2019/10/02/why-is-the-io-domain-problematic.html

Irony much.

[–] [email protected] 14 points 1 month ago

The situation is really bad for consumers. Even with a Pi-Hole and a dumb TV and something like a Fire TV stick (they tend to send lots of telemetry too and apps like Toggo will nag you to oblivion to consent to data mining - if an app asks at all that is).

I'm slowly building up a Jellyfin library and yeah I jumped the hoops to find a non-smart TV. Wrote about it at https://beko.famkos.net/2022/11/27/on-non-smart-tvs/ and settled with a https://www.homex.eu/u55nt1000.html that ticked all my boxes:

☑ ~~cheap~~ affordable ☑ 4k (UHD) ☑ ~~dumb~~ non-Smart ☑ HDMI ☑ 55″

No idea about it's tuner though[1] alas it's not really any longer available in any market space today and I hope it will not die on us any time soon or the quest to find a new one starts again 🤓

[1] We've a decent external receiver that does all the work and HDMI juggling but even that thing is on the WiFi for software updates and in-house streaming but from what I can tell it behaves at least, which is probably just because it's old by now.

[–] [email protected] 3 points 1 month ago

Nö. Das war pervers teuer. Und das noch von nem Laden, der nur Zeug verkauft, was sonst keiner wollte xD

[–] [email protected] 4 points 1 month ago

I'm not even sure why this was in one of my drawers at all. Stumbled over it randomly today and was confused by this initially because somehow "VR" is marked with "brand new shit" in my head. I should know better but kinda forgot all about it.

[–] [email protected] 2 points 1 month ago

pew pew. pew pew pew. :D

[–] [email protected] 7 points 1 month ago

Heh, during that time I only toyed around with cheap anaglyph 3d glasses. I totally love that Elite Dangerous still features such a mode to this day 🤪

[–] [email protected] 3 points 1 month ago (1 children)

Huh. Never heard of her. Sounds like something I'd binge :D

[–] [email protected] 7 points 1 month ago (2 children)

I don't understand that there is always that one with VR showing up.

Just like when a console gamer posts something you can bet that one of the first to arrive is a member of the PC Masterrace

How about let people game the way they want?

 

@fk_tech shoved my nose on Monocoque today, which appears to become an alternative to Simhub: Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. It supports e.g. bass shakers, tachometers, simlights, simwind through USB and Arduino serial.

And it works on Linux PC: https://github.com/Spacefreak18/monocoque

See a demo on https://www.youtube.com/live/GVghB4aMEmY by @fk_tech

I also jumped into their Matrix room (#simracer:matrix.org) and they seem like a friendly bunch too.

Mebbe worth to keep on the radar.

Edith says: Shorter videos to get the gist:

 

Found this on my daily YT journey for home cockpits and I can get behind that channel slogan :D

Pretty wild how much know-how is laid out there. Extra kudos for using FreeCad instead of Fusion360.

 

cross-posted from: https://discuss.tchncs.de/post/18462516

I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years.

I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/

This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

 

I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years.

I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/

This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

 

cross-posted from: https://discuss.tchncs.de/post/18005749

Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).

Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.

After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.

The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.

I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release.

I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.

Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️

Mebbe something for https://lemmy.world/c/bsg too 🤔

Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

 

Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).

Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.

After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.

The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.

I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release.

I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.

Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️

Mebbe something for https://lemmy.world/c/bsg too 🤔

Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

 

I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this.

Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️

Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.

 

Note, not mine. Similar to mine. In fact totally down my alley :D

 

⚠️ grandpa gaming inbound

In 2020 I checked some old backup disks of mine and found to my utmost joy a copy of my former UT2003 installation. This is a Linux native 32bit build that is now over 20 years old. Well, LinuxGaming is hard because who can support 500 distributions, right? This worked just fine in 2020 on Fedora 31. Today I gave it another spin in 2024 on Fedora 38 on Wayland with PipeWire 😀

Hell yeah, the muscle memory is still there 🤘🤓🤘

(tbf the SDL1.2 compat lib rocks most of this but it's really all still there)

 

Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763)

Nothing short of a miracle 🤓

 

o7 CMDRs, made a tiny demo video show-casing the SimPit in Elite Dangerous 🙃

Pick your poison:

https://tube.tchncs.de/w/1nokGf66oWj34EdMvxYbSn / https://www.youtube.com/watch?v=mXofGR4GRLk

Just slaughtering pirates (wasn't in the cockpit for months) but you get to see it from a first person perspective this time because I strapped the camera to my headphones 🙃

 

As an avid[1] X4 Foundations player I'm more than happy that I stumbled over @[email protected] today.

I couldn't find a cross referencing link from their website [yet] but I did check back on their Discord and got the confirmation by belgoray that this account is indeed official

[1] I'm really batshit crazy about this game - heck I even hacked it to sideload an UDP server to interface with my home cockpit 🤓

view more: ‹ prev next ›