Hi everyone, first of all I'm so happy to have found a Processing instance here on Lemmy!
I'm doing a Processing project where I have ~100 instances of people, all coming from the same 3d model. I'm currently storing all the PShapes inside a 1D array and doing all the drawing inside the draw()
function. Now, I would love to put everything that concerns the person inside a class. If I create something like:
class Person {
PShape person_obj = loadShape("path/to/shape.obj");
Person() {}
}
does Processing automatically load only a single model or do I have 100 models in RAM? If the answer is the latter, I tried changing PShape
to a static variable but loadShape()
is not static and everything results in an error.
Processing documentation about explicit
simply says "yeah it's a java language feature, study it if you need it" which makes sense. So, I started looking for static usages in Java and tumbled upon this StackOverflow post, that basically says to use a context class with all the 3d objects I statically need and pass is to everything else that needs the 3d models.
(link: https://stackoverflow.com/questions/4969171/cannot-make-a-static-reference-to-the-non-static-method )
Does anyone know if it's the correct approach for Processing?
Thanks, I already solved it! I didn’t know that Drivers exist. The solution was to create a driver for each of the rgb color coordinates of the emitter, connect to a dmx channel and divide the value by 255.
I then connected to qlc+ using a virtual dmx channel and could control everything 😌