PenguinTD

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[–] [email protected] 3 points 7 months ago (8 children)

I wish that in the future developer can just host their own game with very minimum cost/overhead unless they really need some platform's backend feature. (multiplayer game mostly.)

For single player game I really don't see why it is so difficulty to host (even torrent it) would be a hard thing to do. During the shareware/pre-steam days where you may have downloaded the full game with a soft lock, I've played a whole game and then try find way to send my money as well. (was not living in NA at that time and there was no guarantee that a game will be imported with official vendor.)

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

I paid and still get peppered with their promotion. So I stopped paying, then if it gets worse I will uninstall and use the web app as you can block elements with the ad blockers. (so even site hosted stuff you can single out elements to block. )

edit: yeah, unfortunately I can't really just stop using it entirely, until my regular group server and some of the game's server move somewhere else.

[–] [email protected] 2 points 7 months ago

same, I was interested in the game but until recent video shows a ton of other things that I didn't know stopped me in the track, reading the reviews didn't help as well.

  • it has the survival loot shooter with RE inventory management phase which I don't want to play, like not at all.
  • it has those mundane tasks like filling ammo for turrets etc, which I think doesn't fit the game type I imagined.
  • it seems to have boring AI issues even during the siege phase so that's another blow.

I think they have a good game in the beginning but throwing too many other things into the pot.

[–] [email protected] 3 points 7 months ago

vs the linear plot AI, yeah, it's super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the "gun" is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).

[–] [email protected] 2 points 7 months ago

I refunded D3 after finding out how they gate the auction house and drop weapon level during launch window. Never even tried to get the updated version or D4 at all. Blizzard is dead for me at D3.

[–] [email protected] 3 points 7 months ago

in short, the market is formed by the money spent and what kind of product people buy. Simply don't buy the stuff you don't want, and spend actual money on things you want. People need to learn that their own preference does not reflect the actual statistic distribution on what others find "worthy" of their money.

[–] [email protected] 2 points 7 months ago

Yeah, they know they are doing though, they are aiming for those that work 9-5 have life and kids and some spare changes and milk them hard. Like this game would take 200 hours to complete fully with X hundreds of hours of post game content that was designed to make your grind, but you can also pay for this [xp booster, resource pack, legendary set, etc] to make sure you can enjoy the post game content if you don't have the time to grind the game how it's "meant to be played".

In my AC:Odessey example, I think at one point the designer might be doing a heavy zelda influenced where you just pick up stuff enemies dropped and the blacksmiths are there for you to repair items broken as resource dump. (which make sense and very fitting of that era and how resource would work) But once that MTX department put their finger in now you have a derailed system. There is a spread sheet that list the hours required to upgrade a legendary piece to which level, and recommended level to get them(as their starting level is fixed and not like the enemy droppped item that matches your level), I saw the numbers and downloaded the cheat engine table the next hour.

[–] [email protected] 6 points 7 months ago (2 children)

I got AC:Odyssey during one of the sale cause I dig Greek mythology, had to get cheat engine and spare me the grind for upgrading gears and ship. Like sure you can just keep picking up randomly dropped Epic/Rare and replacement them when you leveling up(there are even player quest that put in specific spot to give you resource for those upgrades, just so other players can farm it) But I ain't get any time for that, I just cheat engine in max out resource and upgrade my Legendary gears I found through out the game. And you know what? By the end of the game(and I didn't find every Legendary, like maybe 60~70% of them) it would take me setting the resource to max twice to fully upgrade all my legendary + epic(with perks I like) gears. It would take probably months of my gaming time should I got it on console and can not use cheat engine.

No, upgrade gear is not required to finish the game. But after this experience I decides to never get another Ubisoft AC game nor any RPG on console or with always online feature(which means all transaction are done and authenticated to prevent cheating. ) I've done plenty open world, RPG, Monster Hunters without having to cheat. But the recent single player grinding + selling time saver booster pack make me whip out the cheat engine again. And I only cheat those stupid resource gating game that are designed to pad hours in to your play through.

[–] [email protected] 7 points 7 months ago

Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn't get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don't think 3.1 is the "end goal".

FSR 3's result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).

[–] [email protected] 1 points 8 months ago

I know, it's that they probably have the console optimization left in so any CPU that's not 8 cores might get the short end of the stick. We will see how quickly capcom can patch that.

[–] [email protected] 1 points 8 months ago (2 children)

https://old.reddit.com/r/Games/comments/1bjfj3q/dragons_dogma_2_review_thread/kvqq87k/

the reviewer from Eurogamer has a 7700X(which has exactly 8 cores like PS5) had pretty good performance review, which kinda match what I guessed.

[–] [email protected] 1 points 8 months ago

It's probably some glitch due to the performance settings for PS5/Xbox series X and then porting to PC. Chances are if modern CPU we try to limit the max core available to the game the performance would become better then letting it use full cores.

Plus, whatever anti-cheat/anti-modding stuff they put on the PC.

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