Naate

joined 1 year ago
[–] [email protected] 2 points 1 year ago

YES. I call them that to this day, and no one has ever called me on the reference.

[–] [email protected] 2 points 1 year ago

I think I was looking there, after you mentioned it earlier. It made more sense, and was definitely easier to see what's next.

Thanks!

[–] [email protected] 1 points 1 year ago (4 children)

Ah, that makes sense. I'll try and figure out how to disable the auto-hails (one already ruined a Nimoy narration).

 

I'm pretty confused, now. The missions seem pretty jumbled. I thought I was following the "beginner path" and all of a sudden I'm in the middle of the Terran Gambit arc? "The Calling" was put up front for me after completing the tutorial. I believe I accepted that mission along with Diplomatic Orders. Diplomatic Orders is what starts the Klingon War arc (which should be "first" I would think), but The Calling is in the middle of the Terran Gambit (and I'm absolutely getting my butt kicked in the space combat portions).

I partly want to go back and start a new character just to "erase" having touched the Gambit arc. Should I be closely following the wiki to make sure I'm proceeding in chronological order? Or am I expecting STO to be more like Final Fantasy XIV where each expansion builds on the last? Is STO less linear, maybe?

I want to love this game, and it feels so close to a super fun experience, but I'm not sure if it's quirks I need to get used to, or a shift of mindset.

[–] [email protected] 1 points 1 year ago (1 children)

The vertical aspect of STO is a funny thing, as they made the decision early on to not bother with “proper” space flight and keep it pseudo-2D, on the grounds that the TV shows have almost always presented Trek ships as being aligned on a single plane.

Yeah, I noticed this as well, and that's when it clicked to just ignore the vertical motion. However, it feels like adding an up/down component helps increase turning velocity. I could be wrong though, and haven't experimented with it yet.

The keybinds list is great! Is there a difference between having fore/aft phasers set to "1" and "2" versus spacebar for "fire all phasers"?

[–] [email protected] 1 points 1 year ago (3 children)

Ah, good point. I'm on PC.

I just did a mission w/ a Vulcan ambassador and the combat went a little smoother. Ignoring the up/down aspect, and mostly trying to keep broadside attacks available helped. Keeping the enemy to one side, then fly away from them to turn back and expose the other side while shields recharge was working well. I think a couple of the tutorial upgrades helped as well. Even a slightly better engine made a noticeable difference. I may have been overthinking it, and trying to play more like a classic flight sim.

 

So, I'm not even out of the tutorial yet (I think...

spoilerwe just blew up a Borg Cube and I need to speak with Janeway on Starbase 1
), and flight during combat feels "wrong" somehow. I'm finding it very hard to maintain any sort of focus on the target.

All of the tutorials/faqs seem to focus on stats and optimization, but nothing about basic flight controls. Something just doesn't seem to be clicking for me. Maybe it's just the slow intro ship, or should I not be constantly trying to maintain an orbit around the target?

If it makes any difference, I'm playing as a Starfleet (post tng) officer.