Mmagnusson

joined 1 year ago
[–] [email protected] 5 points 1 year ago

Or GameMaker if you are doing a 2d game, or Unreal if you don't mind the learning curve. Plenty of other options beyond Unity.

[–] [email protected] 3 points 1 year ago (3 children)

DS3 literally starts with a boss that is quite challenging if you're not used to DS already. Just "here is a sword, here is how to swing it, here is a bear of a man with an oozing snake hand - kill him". A lot of players bounced off him.

Fromsoft isn't in the business of making easy games, it's just different variations of challenging. For people that like that it's great. For a lot of people that very understandably is a turn off.

[–] [email protected] 5 points 1 year ago

Been a long-time souls fan, but AC was before my time so I never got into it. Picked AC6 up last night and am having a blast so far!

[–] [email protected] 1 points 1 year ago

Icelandic would like a red-headed word.

[–] [email protected] 2 points 1 year ago

I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.

[–] [email protected] 1 points 1 year ago

Absolutely, I'd personally never use Discord as I'd use Lemmy, but some people sure are trying even if it is very counter-intuitive.

[–] [email protected] 2 points 1 year ago (1 children)

Its more a human thing: you have a big thing many people are working together to build, you have to organize somehow and make sure the thing actually is being built and does what it needs to do. Good companies do have an overall plan and good communication.

SCRUM is just one of many ways of organizing a project. It in itself isn't really a programming thing even if it is most often used there, the general structure can work for just about every project that can be split in to multiple smaller tasks and sub-projects.

If your programming team is perpetual firefighting and chaos with nobody knowing their roles then that's a sign of a bad organization or a lousy management structure. The last company I worked at was very organized. Status meetings thrice a week, clear seperation of responsibility, a good team lead divying up tasks the cropped up, and good communication between programmers.

[–] [email protected] 20 points 1 year ago* (last edited 1 year ago) (2 children)

Its not that strange: people use what they are familiar with. Most people have a Discord account these days and migrating over there is as easy as clicking an invite link. In contrast Lemmy is relatively unknown and untested to the general audience, and is a step higher on the hassle scale, even if it is a similar service to Reddit - not counting the usual fediverse complications.

People are drawn to go as far down the hassle scale as possible, the fewer steps between them and their goal the better.

Not that a lot of communities did successfully migrate over here, partially or not. Lemmy is a lot more active now than when I started looking into it during the initial API struggle in June.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

I'm going to give you the advice I usually give new Gamemaker users who come to the engine expecting to make their dream game in a week but quickly realize that isn't happening. You'll have to adjust it a biy for renpy but the core idea is the same:

Start small: smaller than you thought possible. Start by making pong. Start by making asteroids. Learn how to do collision and movement by making a platformer where the one goal is jumping over a single ledge. The goal is to break your learning down to tiny, incremental steps, so that you are only learning one new thing or mechanic at a time. As you get more confident and start to get a feeling how to think like a computer and solve problems that could arise slowly expand to slightly more complicated projects, move from pong to brick breaker, to pacman, to something else small but has a few more moving parts.

Ask questions (find f.i the forum), look up tutorials, and do not be afraid of experimenting, of breaking things, of taking projects others made and changing things to see what haooens, of really asking "why" things work the way they do.

So, just take a bit of time. No need to be afraid of failing, programming is a skill like any other, it takes time to learn, you are going to suck for a bit. People learning the piano sound awful the first few months, and then suddenly with practice and diligence they start sounding kind of ok, then good, then actually really good. Same with cooking, knitting, writing, painting, building, and programming. All things that take time and effort to get good at. You wont make your dream visual novel today, nor tomorrow, but you will make something, and something is a lot better than nothing.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

While it has problems of its own, instances could pool and share that knowledge. The first time an instance talks to a different insta ce it could just ask "hey, what other instances are you aware of?". The main issue there is just instances obsessively sending exponentially growing lists of instances back and forth.

But no, that is the main bane of federated social media, discoverability without a center of truth

[–] [email protected] 3 points 1 year ago (2 children)

Maybe they are just thinking about those with a really bad internet connection, who will need the month to download the 125gb game.

[–] [email protected] 2 points 1 year ago

Its just a really time consuming game. I've spent 9 hours playing a game we made it 4 rounds in (in fairness with a few new players). I personally like it, but you really do need to have the patience of knowing you are likely spending the day and probably not finishing regardless. A bit like Talisman.

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