Do you use a model with pigment inks or dye inks? I currently use a pigment based hp inkjet. I thought about switching to ecotank but the pigment refills are comparable to hp pigment cost. I assume the ecotank would get a higher page count from the same cost of ink? The pigment based ecotank models I shopped around were quite a bit more expensive than the entry level dye based models.
I just threw up in my mouth. A lot.
Here are the games from my collection that see the most repeat solo play.
Navigating the chain of spatial puzzles is just thinky enough to not outlast the games short length.
I play all mission expansions mixed together, sometimes crawler, sometimes reconfigured. A normal game of completing seven missions takes around 10-15 minutes once you know how to play. The longer game of play until you lose can last a fair bit longer.
You are trying to outmaneuver an automa opponent to be the first to obtain two rare resources in a fluctuation market.
I like the Infinite variant you can find on bgg. Games tend to run half an hour for me.
You alternate taking turns in worker placement in an elegant solo mode. Trying to maximize the polyonimo space you can cover with minimal actions is always fresh and fun. Runs near two hours for when I want a longer session, or a game over the course of a week.
The base game is good. The recent reprint comes with two great expansions. Norwegians completely reshapes the game into something even better if you liked the base game and want to give it more life.
Build up a new each game loop of action spaces to try and maximize VP by selling cows, moving trains, and building more actions. I tend take 2 hours for a solo play.
I own both the first game and Argentina. For solo I slightly prefer Argentina, but they are tied for my favorite game on the shelf. The series is great enough that I have New Zealand preordered.
The markets where I buy are confident enough in their product that they cut the one you want to taste before you buy. I've never found a more reliable method than that.
I'm glad for people who were waiting on this release. It took so long that I wrote my own media server in the mean time to resolve all the problems I was having with Jellyfin. I hope they can get more frequent releases out for folks still using it. Having looked at the code base, I understand that the cruft from Emby slows down development.