Kootta

joined 1 year ago
[–] [email protected] 1 points 1 year ago

It's possible you got a fake? There were a couple of reviews saying they went through a similar experience and the only tell was the packaging it came in.

I actually purchased a pilot metropolitan and it worked really well after a few mins of getting the ink to flow through it.

My only gripe is that it has an odd quirk with certain strokes but a lot of reviews mentioned this.

[–] [email protected] -1 points 1 year ago

I actually tried this and it didnt work.

I played a lot of similar games and they all have that. I was surprised Diablo didnt. Maybe I disabled it?

[–] [email protected] 0 points 1 year ago (2 children)

I switched to controller recently because of this and not being able to stand in place and attack without moving.

I honestly feel controller is a lot more enjoyable. My only gripe is navigating the inventory but it's such a non issue when your mouse is right there.

[–] [email protected] 0 points 1 year ago (2 children)

As much as you want folks to play fairly you're going to have to come to terms that some people find playing the game by making others miserable and move on.

It absolutely sucks but the last thing you should be doing is feeding into these folks. If you give no reaction they dont really thrive off the matches.

 
 

It’s been almost a week since the debut of the End Transmission Chapter. We’ve been keeping a close eye out for feedback since the launch, and we are already preparing a few balance changes for an upcoming update. Today, we’ll take a moment to run through each of the adjustments we have made and give some explanation as to why we are making them.

But first, let’s cover a few trends we’ve noticed:

The Singularity’s Biopods are often disabled, making it difficult to use its Power.
Holding an EMP offers a Survivor too much protection against The Singularity’s Power, allowing them to quickly and easily remove Slipstream and disable Biopods while being chased.

For the former, we made some incremental changes between the Public Test Build (PTB) and live release, reducing the number of Supply Cases and increasing the time it takes for them to print. We needed to be careful since making EMPs too hard to get could have the opposite problem of removing counterplay from Survivors. Now that we’ve had some time to see how these tweaks have played out, we feel comfortable reducing the frequency of EMPs even further. We have:

Reduced the number of Supply Cases to 4 (was 5).
Increased EMP Generation time to 100 seconds (was 90 seconds).
Reduced the duration of disabled Biopods to 45 seconds (was 60 seconds).

With these adjustments combined, EMPs will be less readily available and leave Biopods disabled for a shorter period of time. Survivors will still be able to defend themselves against Biopods in key locations, but they will want to use them strategically as to not waste them.

Second, we have noticed a developing strategy where Survivors would hold an EMP at all times and only use it once the Killer attempts to tag them with a Temporal Slipstream during a chase. Although we like the options this provides, it can make chasing a Survivor holding an EMP a little underwhelming since your Power is effectively “blocked” until the EMP is used. To make this strategy a little more risky, we’ve done the following:

Increased the time to charge an EMP to 2.5 seconds (was 2 seconds).
New effect: Survivors are now slowed by 10% when charging the EMP.

With this in mind, saving your EMP for a chase becomes a lot more dangerous. While you may remove your Slipstream, the Killer will also catch up much quicker and potentially get a hit. If you decide to use your EMP defensively, you’ll want to plan ahead and use it when the time is right.

Each of the changes mentioned in this post will be available in the upcoming 7.0.1 Bugfix Patch. Stay tuned to our channels for more information when the update is available! As always, we’ll be monitoring for feedback once these tweaks go live, so be sure to let us know how they feel.

Until next time…

The Dead by Daylight team

 
[–] [email protected] 1 points 1 year ago

Botany Knowledge Prove Thyself Windows of Opportunity Residual Manifest

Healing changes made me keep Botany as I find teammates doing fuck all if they don't get get healed.

Prove Thyself cause I find a lot of killers just jamming slowdowns since the perk changes began.

Windows has been my crutch perk since Kate released. I saw a huge rise in usage since the last shakeup so I fear this may get nerfed.

Residual is my only free slot I change around. Just trying to learn how to use a flashlight at the moment. Don't want Killers getting scared and bringing Lightborn.

 

Honestly surprised it was in the store for so long. Here's hoping the sale is a meaningful amount of a discount.

[–] [email protected] 1 points 1 year ago

What if I told you I didn't !

There's more information than I thought and it's neat to see photos of the venue.

Thanks for pointing out his site.

 

Go nuts I suppose

 

I'm tired of folks complaining about it. Give me the shelter of clouds and the cool of the wind .

Make it feel like fall while it's actually cold. Tired of the damn fall heat.

 

Anyone have a good place to find written info on 6th job?