[-] [email protected] 2 points 4 months ago

That’s spicy! Thanks for sharing it.

8
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I am once again brewing slimes against humanity.

I think that smugglers surprise is worth removing a few slimes for (it protect, it mill, and it lets you double dip on aftermath analyst). It’s saved me from a loss against a death touch heavy deck.

Threw some in some hard hitting questions to deal with the amount of rakdos outlaws that can win off creature effects.

Threw in some festering gulches because I don’t have any t1 plays anyways and if I can’t mulligan into an analyst t2 is a wash as well. (This is a problem I’m trying to solve).

Edit: just learned rubblebelt maverick exists. T1 is saved!

Anyone else having fun with it?

Edit 2: think I removed too many slimes. Cloning the deck to experiment with “has removal” vs “has rubblebelt”. I am loathe to remove the horsey and shall only consider that if both variations fail. Tragically, it being a 3 drop to get the mill means that is probably the curve correct version.

[-] [email protected] 4 points 5 months ago* (last edited 5 months ago)

The original was somebody posting about an alchemy version, I lacked the mana base so it’s a historic version.

Deck 4 Bilious Skulldweller (ONE) 83 3 Forest (DMU) 274 4 Whisper of the Dross (ONE) 117 3 A-Haywire Mite (BRO) 199 4 Phyresis Roach (Y23) 15 3 Swamp (DMU) 268 4 Venerated Rotpriest (ONE) 192 4 Drown in Ichor (ONE) 91 4 Necrogen Communion (ONE) 99 4 Pestilent Syphoner (ONE) 103 4 Infectious Bite (ONE) 172 2 Unnatural Restoration (ONE) 191 3 Necrogen Rotpriest (ONE) 212 1 Memorial to Folly (DAR) 242 1 Takenuma, Abandoned Mire (NEO) 278 1 Boseiju, Who Endures (NEO) 266 1 Memorial to Unity (DAR) 245 4 Overgrown Tomb (GRN) 253 2 Underground Mortuary (MKM) 271 4 Woodland Cemetery (DAR) 248

[-] [email protected] 1 points 5 months ago

That sounds lit! I only draft sets I like the limited environment of (not many), but if it has a nice balance of archetypes and isn’t too Grundy I’ll probably do that.

[-] [email protected] 3 points 5 months ago

This is a huge nerf to my mono red decks that run robber of the rich (all of them). Tragic

[-] [email protected] 4 points 5 months ago

Can’t wait! I’ve been grinding a budget golgari instruct tribal poison/proliferate aggro deck with very fun results so far and would love to expand my toxic horizons.

[-] [email protected] 2 points 5 months ago

Sorry for the delay, got locked out of the account for a while.

Thanks.

I have 90 plus percent set completion on ravnica (god tier limited every time) so I’ve been focusing on NEO and that payed off.

[-] [email protected] 2 points 6 months ago

Thanks for the advice, paying the land tax would seem prudent/eventually necessary

3
submitted 6 months ago by [email protected] to c/[email protected]

Lots of people on Reddit are saying stuff along the lines of “wait for MH3”, is that good advice?

[-] [email protected] 1 points 7 months ago

Turning it into a beat down with the gate rams is also a solid vibe, mainboarding seems like a bad idea though because I have no idea what to cut.

Every variation is fun though, highly recommend

4
submitted 7 months ago by [email protected] to c/[email protected]

Do any of y’all have thoughts on how I should think about it in terms of trying to update it? The mana base in particular is tightly tuned to its key cards but really fucks with game 1 against highly aggro or highly control decks.

I’ve tried incorporating brothers war, but it always grits another matchup.

[-] [email protected] 3 points 8 months ago

What is the current land tax? That’s a good question as well.

[-] [email protected] 2 points 8 months ago* (last edited 8 months ago)

What do you mean by this? Does nobody cover or are you claiming the pace is too fast to catch up?

GinAndJuche

joined 8 months ago