Fornax

joined 9 months ago
[–] [email protected] 2 points 7 months ago (1 children)

It'd be interesting to have something like the anarchy servers of MC. It'd be complicated though.

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (1 children)

Unless you're caught off-guard, spiders aren't much of a problem (in fact, they can be a nice food source, and spider mutations are very good). Just fish them out one by one, since they're very aggressive, they will spread out in some time (especially in swamps), and fire can be very annoying to deal with, I only use fire early game and when dealing with the electric plants, they die almost instantly by it and are afraid of it, deterring them from attacking. Or just chuck a molotov, as long as the mini-nuclear reactors aren't damaged it should be fine.

You don't seem troubled by grenade hacks, do you simply deal with them that way? It's a russian roulette, they're very fast and if you fail to break them, their detonation can deal 120 ish damage to all body parts even with a decent armor, plus bleeding, and if you have hollow bones you'll be toast.

The elec dicapacitance, protective lenses, and filtration system bions are quite good, the former now should actually be direclty better than a gas mask as it gives the same environmental protection for no encumberance, and does not consume bion power or mask cartridges, only some bion slots. It's also nice not having to equip, reload, and activate it each time you find some gas.

And yes, shogs are a no-no.

[–] [email protected] 2 points 8 months ago

I've heard that with enough throwing skill you can destroy a turret with only a stone. Is it true?

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (3 children)

"webs are most easily dealt with a light"? As in light them up with a lighter or what?

Mines are a waste of time, most of my visits are for some minerals rather than for artifacts, those enemies during portal storms are a better source of artifacts, plus the NRE recorder is great for getting some quick bucks (you can get 105 hub coins for weathering an entire portal storm, which translates to 5000 credits with the hub or around 3500 with other traders)

As far as my experience goes, bring some pipe bombs and turrets won't be that much of a problem. With labs the problem are those annoying electric plants that respawn infinitely, and maybe a bad combo of zombies such as smokers plus necromancer. Also grenade hacks, if you see those dispatch drones chuck a pipe bomb and don't look back.

[–] [email protected] 1 points 8 months ago

There were system errors that forced me to delete the option files

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (5 children)

As long as you are strategic about it, you should be fine, just get off-road wheels, raid during day, and drop the heaviest bag you carry.

Some advantages I neglected to mention are that there is almost always a way to escape as long as you have a somewhat decent acceleration and you can see around 20 tiles, with 3 tiles per turn you can fairly easily outpace z predators and maybe garghouls (just take into account their jump, stay out of range), it's very cheap resource-wise, and terrain almost doesn't affect you, you can drive by acid, cobweb (not tested yet but it'd bet yes), or sticky surfaces from pupaz.

Many annoying enemies like dermatiks, mi-gos, z horses, hulks and husks are totally foiled with this strat as long as you learn your acceleration and the enemy's speed and do not have available boardable tiles on your vehicle. You can also do this with another NPC on a 2-seat vehicle, preferrably using 3 tile reach, it'll take more managing but will be far easier nonetheless.

Also, I usually make a foldable 2-tile bike with a small electric motor and storage battery for a fallback (all my vehicles are electric) and in case I need to take it across forests, if I find a skateboard I use it for tunnels, such as those with lab entrances or those pesky caves with lava in the way, and use the rest for the somehow non-craftable skateboard deck, which counts as frame, seat and muscle motor at the same time (though not as efficient as pedals)

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (2 children)

I sometimes use it for monster infighting, zombies, mi-gos, triffids, mutants and fungaloids are fun to watch in a death match, maybe even spy on enemies to avoid line of sight, but I find it easier to just read the log and/or minimap, so I just reuse those keys for more useful actions such as toggle run, activating items, bionics, mutant or modded abilities, etc.

Speaking of which, it's really annoying that you can't unbind movement keybindings even if you use arrow keys since if you do so they won't work at all, not even in the menus (I had to reinstall the game and launcher because of it once, lost all my saved options and keybindings)

 

Yesterday I switched mods on for the first time, and had to test each mod individually, none of them is capable of running on latest experimental, so I changed to stable gaiman, and after enabling all but one mod, it worked. But I've seen some relatively recent reddit posts that say mods can be enabled on experimental. Is there any way to make it not send some error message whenever I try to create a character? I really miss being able to change clothes sprites and having a tidier map with zoom.

Also, in this world there are some strange occurences, I spawned during winter, day 1, yet enemies were very evolved, as if they were from year 2, such as z wrestlers, electric husks, and those god-forsaken acid machine guns, and there is a fungaloid enemy each four overmap tiles with almost no exception. It's moldier than my fridge in here. Is this intended? I'm using magiclysm, dinomod, xedra evo, and lighter weariness, none of their descriptions mentioned these effects as far as I know.

[–] [email protected] 1 points 8 months ago (7 children)

I just get a bike, skateboard, or small vehicle such as a modified golf cart, a pike or knife spear (if it takes too long I get a normal fire hardened stick), a light armor such as riot armor and kevlar vest, and optionally sojutsu (by asking for it to the guard as reward for 100 cigs). It's quite funny seeing how you can ride a bike while twisting your torso 180° to attack with a 2 meter long stick. You'll hardly ever be hit, but it's quite stamina draining, so taking breaks is mandatory, and bat zombies, fart zombies, and flesh raptors can kinda screw the strat but by the time they become annoying you should have enough combat skills and tools to deal with them easily.

[–] [email protected] 2 points 9 months ago (1 children)

Yeah, power armors are complicated, Huge limitations and dependences, but they basically turn you into a moving mountain. Unless they changed it, last time I used one was some time ago.

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago) (1 children)

1: spawn and get out of the shelter

2: there are two flaming eyes right next to the shelter

3: die

[–] [email protected] 4 points 9 months ago

Just wait until you get into a lab, you'll have lots of fun there.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago) (3 children)

There are lots of sources to study how mutagen works, but many are hard to find. While you can mutate nilly-willy as long as you wait, I recommend you check out these links.

Personal advice: install alloy plating bionics so that you don't become a furry and are able to wear clothes normally. Nothing beats a good ol' power parmor.

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