DonnieDarkmode

joined 1 year ago
[–] [email protected] 3 points 1 year ago (2 children)

So you actually can cast 2 leveled spells per round, even RAW, because that reaction spell would be on somebody else’s turn. Interestingly the “per turn” distinction also permits the use of sneak attack more than once per round. The limit on it is once per turn, and it’s possible to make a reaction attack that fits the requirements for sneak attack on somebody else’s turn. I was surprised when I read this in the Sage Advice compendium, but it’s because I misremembered sneak attack as being once per round.

[–] [email protected] 3 points 1 year ago

Yeah it does make quickened spell way more powerful, and there’s not much love for sorcerer amongst the people I DM for, so I haven’t really seen it in combat.

[–] [email protected] 4 points 1 year ago

True, although I feel like requiring proper resource management would encourage the same sort of creativity. Maybe you want to keep that 3rd level spell slot available in case you need a counterspell, or to cast Fly for exploration later on

[–] [email protected] 5 points 1 year ago

Yeah I’ve traditionally waived it myself, and both as a player and DM haven’t ever noticed any issues with that. As it stands I see no real reason to enforce it, but I always try to really understand the reason for a rule before I decide to ignore it

[–] [email protected] 3 points 1 year ago

When I was a player, my DM would print out whatever battle maps he needed and laminate them for the dry erase marker. An even more adaptable version of that would be a clear plastic sleeve or cover placed over the paper, so you could have a variety of maps handy and swap them out as needed.

Now as a DM myself I use my iPad and the procreate app, which works fairly well. I can have a ton of maps ready to go for both battle and exploration, and a bonus is that I also have an easy way to hide and reveal parts of the map using layers. There’s an iPad app called encounter+ that’s specifically for running combats off of an iPad, but it has some features locked behind a paywall and a bit of a learning curve, so I haven’t used it myself.

[–] [email protected] 2 points 1 year ago

Unfortunately I’ve gone so far past that save that it’s not worth reloading. Another playthrough I guess

[–] [email protected] 1 points 1 year ago (1 children)

If the ooze is still aggroing and killing Dammon, the fix that worked for me was to fast travel somewhere else as soon as Dammon and the ooze spawn in; you have to do it before he gets killed. If done correctly, you can fast travel back and he’ll be there while the ooze is gone. If his stuff is there but not him, that means he died, so reload and try again.

Sadly I’m sure this will affect the story down the road, but the alternative is to wait until Larian fixes this, and it’s been weeks now. Maybe they have by now and just didn’t put a patch note in, but I’ve progressed far enough past that it’s not worth going back to check

[–] [email protected] 4 points 1 year ago (8 children)

Do we have a fix for the Strange Ox murder bug and certain interactions with traders causing you to be unable to save?

[–] [email protected] 1 points 1 year ago (1 children)

Yeah it sounds like CoS is the perfect fit for what I want, and I think my players will really enjoy the setting/atmosphere as well

[–] [email protected] 1 points 1 year ago

Oooh ok good to know. CoS caught my eye in any case and one of the employees at a local game store has run it multiple times since the 90’s (including in 5e), so I’d have a great source of advice there

[–] [email protected] 2 points 1 year ago (1 children)

Yeah I looked at it a bit when it released but nothing more. I’ll check it out!

[–] [email protected] 1 points 1 year ago (3 children)

More the latter. I think spending a decent amount of time really getting to know the game below like level 10 will be beneficial

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