Die4Ever

joined 2 years ago
MODERATOR OF
[–] [email protected] 4 points 11 months ago* (last edited 11 months ago) (3 children)

I guess this feature request would help you?

https://github.com/LemmyNet/lemmy/issues/3809

So communities could disallow link posts

[–] [email protected] 6 points 11 months ago

Yeah at the very minimum you should tell them which instance to use, don't make them choose

[–] [email protected] 2 points 11 months ago

Their donation links go straight to the charity, PayPal clearly tells you who you're sending money to

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago)

I think keeping the comments separate is probably still a good thing. There might be another way to improve it

I think once we get a system for multi-communities or grouping communities, we could revisit this issue

[–] [email protected] 5 points 11 months ago (1 children)

Can you share the link to that issue?

[–] [email protected] 9 points 11 months ago (3 children)

I don't think this feature exists yet, you should request it on their GitHub

https://github.com/LemmyNet/lemmy/issues

[–] [email protected] 14 points 11 months ago* (last edited 11 months ago) (2 children)

I mean isn't that how it's supposed to be done? You post to all relevant communities? Lemmy even has a feature to deduplicate posts in your feed that have the same link URL, to reduce the repetition in your feed

If it's still annoying then maybe the software needs to handle it better, because I don't think only posting to a single community is good. Everyone else gets left out, especially when you consider some communities will be on defederated instances.

[–] [email protected] 2 points 1 year ago

Support for Lemmy links (!community@instance and @user@instance)

YES!

[–] [email protected] 3 points 1 year ago

It works now in the latest version!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I haven't had any issues seeing my posts show up on mastodon

https://mastodon.gamedev.place/@[email protected]

But I think your post was around when federation was bugged until the server was restarted

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

edit: I just responded to this comment but now I noticed this is 3 years old lol how did this post show up on Hot? integer underflow?

seems to be happening on programming.dev but not lemmy.ml maybe before programming.dev only has it at 1 score instead of 12?

https://programming.dev/c/[email protected]?dataType=Post&sort=Hot

https://github.com/LemmyNet/lemmy/issues/4383

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

What about the logs for lemmy? Also can you share your docker-compose.yml and lemmy.hjson? Make sure to redact the password from pictrs and postgres

 

Niftski (4:54.631) VS RTA Rules TAS (4:54.265) Comparison:

https://youtu.be/EPDgIrCOtfg

 

prep kit: this is how he gets into the mindset to maximally appreciate a new game, studying some of the history leading up to the development of the game

https://www.twitch.tv/videos/1441890905?collection=x4df4tcGzhYfew

playthrough:

https://www.twitch.tv/collections/g7NHNa5d4RaloA?filter=collections

 

Hi everyone, we just released OpenRCT2 v0.4.6 “With my best girl by my side, we'd sing, sing, sing”!

This is a big update content-wise, with new title sequence and new title theme by Allister Brimble himself.

Please enjoy this excerpt from our changelog:

  • Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
  • Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
  • Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours).
  • Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
  • Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
  • Fix: [#9534] Screams no longer cut-off on steep diagonal drops.
  • Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
  • Fix: [#19735] Server unable to advertise to master server after a connection loss.
  • Fix: [#19822] Tile inspector does not deep copy banners.
  • Fix: [#20089] Potential crash when a window is closed from another window.
  • Fix: [#20111] All coaster types can access the new diagonal slope pieces.
  • Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
  • Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
  • Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes.
  • Fix: [#20429] Error window tooltip not closing after 8 seconds.
  • Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
  • Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
  • Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
  • Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string.
  • Fix: [#20659] Phantom rides remain when closing construction window while paused.
  • Fix: [#20672] Maze ghost elements incorrectly displayed.
  • Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements.
  • Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed.
  • Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved.

You can download OpenRCT2 v0.4.6 and view the whole changelog here.

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

  • Digital Ocean, for hosting the multiplayer master server
  • Backtrace, for handling our automated crash reports
  • JetBrains, for providing us with development software
  • Github, for handling our development and issue tracker

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

https://github.com/sponsors/IntelOrca

https://github.com/sponsors/janisozaur (yours truly)

https://github.com/sponsors/broxzier

Happy building!

OpenRCT2's new title theme is available on Spotify as well: https://open.spotify.com/track/0fPdQIQaRwawpYLKjXRCXD

 

Major Changes

  • Lots of Walton Ware and bingo stuff
    • More possible starting locations
    • More bingo goals flagged for specific missions
      • Example: if you start in battery park you won't get a bingo goal for killing a karkian
    • Help text for bingo events if you click on the bingo square
  • Improved autosave, with option in Rando settings menu for autosave during combat
  • Option for visible teleporters in Rando settings menu
  • Big metal crates 500 hp instead of 2000
  • New Game+ fixes
  • Randomize weapon mods
  • Shield aug guys now take 10% damage from main resistances rather than none
  • Revision goals randomization
  • Bug fixes for Revision Randomizer
  • Bug fixes for HX Randomizer co-op
  • Autofill passwords for other mods, great for Steam Deck players
  • Make ATMs slightly easier to use, especially for Steam Deck players
  • Reduced visor chances for enemies
  • Vision Enhancement augmentation can now see items through walls at level 1 instead of needing level 2.
  • Medkits, medbots, and regen aug now spread out their healing across body parts better.

Minor Changes

Click to expand Minor Changes

  • Installer improvements
  • Fix for rare infolink failing to queue, especially in Area 51
  • Increase the default pan/zoom speed on security computers
  • Fully prevent Tong and Everett ending skips for real
  • More rat spawners (for bingo and Walton Ware purporses), now there's at least 1 in each mission
  • Gary Savage runs to the communicator and immediately talks to you after Bob is done talking
  • Scale damage from ElectricityEmitter's so that they don't do ridiculous damage with increased combat difficulty
  • Clear out inaccessible cabinets buried underneath Vandenberg
  • More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo.
  • Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes.
  • Add a nanokey for Tim's Closet in Vandenberg.
  • Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots.
  • Trying to pick up a weapon that you don't have space for will still yoink the ammo right out of it.
  • Carcasses toss items that the player can't pick up.
  • Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail)
  • Make it easier to drop items from the inventory screen. They will now always drop right at your location.
  • Speedrun mode now always sets devices hackable to 100%
  • Removed Le Merchant from Zero Rando and Rando Lite modes
  • Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we've disabled the downgrade button on the New Game screen.
  • Speedrun mode now gets in game timer notifications after every loading screen.


https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.2

https://mods4ever.com/

 

We kept you waiting long enough, #AGDQ2024 will be held in Pittsburgh, PA from January 14-21, 2024!

  • Game submissions for AGDQ will be open from Sept. 1-10

  • Game List Release: October 13

  • Schedule Release: October 20

  • Second Submission Period: Nov 20-27

  • Schedule Release for second submission period: Dec 1

Add this to your calendars now so you don't forget!

2
/r/idm (programming.dev)
 

and the whole Spectrum playlist

 

cross-posted from: https://lemmy.world/post/3710782

Broken Sword Parzival’s Stone will be the first new entry for the iconic point-and-click adventure games in a decade, and it’ll be preceded by the arrival of a 4K reinvention of the beloved first game in the series. Alongside the new Broken Sword Parzival’s Stone, Broken Sword Shadow of the Templars Reforged is set to arrive in early 2024, and developer Revolution Software says it’s aimed to be a perfect introduction for newcomers and a nostalgia trip for long-time fans alike.

 

Edward Knox

Today, we introduce #EdwardKnox: One Half of #ThePennilessCouple. Yet, veiled beneath his unholy matrimony lies a storm of debts, discontent, and wandering eyes. Through dim-lit corridors, his whispered wishes linger – to rewrite life's script with abundance, unburdened by vows.

Click for full image

Edward Knox is played by the tremendously talented @gregoryshapiro

[Here's Greg Shapiro's profile]

Comedian. American. Dutchman. BoomChicago, 'ZondagMetLubach,' author ‘HOW TO BE DUTCH: the Quiz' + Shameless Corp. Speaker & Event Host.

https://linktr.ee/gregshapiro


Elinor Knox

Allow us to introduce #ElinorKnox, wife of Edward and the devoted other half of #ThePennilessCouple. What terrors await her? Are you ready to watch her story unfold in #TheStaufMansion?

Full Image


Martine Burden

4 day left.. Meet #MartineBurden, who escaped this town. Drawn back after heartbreak, a kindred spirit emerges, a man bound in vows. Ambition kindles desire.. What echoes lie within the town's shadows?

Full image


Julia Heine

3 days to go.. Meet #JuliaHeine - Bank job lost to a thirst unquenched, spiraling into shadows. A yearning for lost youth consumes, a chilling tale of vanity and desperation unfurls. What would she surrender for another dance with time?

Full image


Brian Dutton

Today we introduce #BrianDutton - Enchanted by Stauf's wealth, he craves success like a moth to the flame. Yet shadows of a chilling past bind him, icy echoes of a brother's tragedy... Ambition and specters entwine, a sinister waltz begins.

Full image


Hamilton Temple

Meet #HamiltonTemple, a waning magician whose final act nears. His quest? Unveiling the truth behind illusions, unraveling the threads between reality and enchantment. A conjurer's yearning, a dance with secrets

Full image


[And IMDB page listing some of the cast so far]

https://www.imdb.com/title/tt27991792/fullcredits/

[Henry Stauf's actor on IMDB]

https://www.imdb.com/name/nm2164767/

Picture of Stauf

Hands on demo preview from Easy Allies https://youtu.be/BNg7J2Jw7BQ (the guest introductions start at 5:44)

Preview article from Road to VR https://www.roadtovr.com/hands-on-the-7th-guest-quest-steam-psvr-2/

Releasing October 19th 2023 https://youtu.be/YQajZctjyVg

 

We consider our integration with Revision to be in Alpha, but v2.5.2 is finally bringing a lot of improvements here! Stay tuned for the release of v2.5.2 in the next week or so.

Part 2: https://youtu.be/QgHy15a6VUs?t=291

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