Die4Ever

joined 2 years ago
MODERATOR OF
[–] [email protected] 1 points 10 months ago

the search function will not search remote objects when you are not logged in, it prevents abuse of the API and server resources

[–] [email protected] 7 points 10 months ago* (last edited 10 months ago)

I think this might convince the Mastodon devs to fix their rendering of Lemmy posts, and then this will be a good thing

also Lemmy itself might find a way to make use of hashtags

[–] [email protected] 3 points 10 months ago

this makes me wonder if comments should even be filtered by language, maybe all comments from all languages should be shown, or posts would be filtered by language

[–] [email protected] 4 points 10 months ago* (last edited 10 months ago) (2 children)

is that comment set to Spanish?

[–] [email protected] 4 points 10 months ago (2 children)

I do think there could be some features added to help avoid full defederation. Like if instance admins could set a default list of banned instances, and the users could choose to unban those instances for themselves. Of course defederation could still be necessary sometimes like for illegal content, software bugs, or malicious attacks.

[–] [email protected] 10 points 10 months ago* (last edited 10 months ago)

I always thought the theatrical editions would be easier for first-timers, but I've never tested that theory. Interesting to hear that you felt the opposite.

[–] [email protected] 6 points 10 months ago

When Doom was 5 years old we got Half-Life. When GTA2 was 5 years old we got GTA San Andreas. When Quake was 5 years old we got Halo. Pretty crazy.

[–] [email protected] 7 points 10 months ago

that's how it always goes, people wanna complain in the comments so they pretend it's the worst problem in the world, then you ask them to spend $1 to fund development and fix it in the software they use every day and you get nothing lol

[–] [email protected] 2 points 10 months ago (1 children)

He's a character in the TV show Better Call Saul, not a real person. I feel like the OP should've made this more clear so everyone knows what's going on.

[–] [email protected] 7 points 10 months ago* (last edited 10 months ago)

Yeah it's like trying to delete a torrent that you created lol, deleting stuff from the Internet is not so easy. Even websites that claim to allow you to delete stuff may still be backed up by The Wayback Machine or similar, or even just a random user who liked your post and downloaded it.

I would like improvements here, but you should probably still be careful about anything you post if you're worried about being able to delete it, no matter what site you're on.

[–] [email protected] 1 points 10 months ago (1 children)

are you talking about something different from the Active sort?

 

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

 

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

 

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

 

Practicing WaltonWare to see how far he can get in a single hour. Preparation for the Bingothon event December 2nd https://horaro.org/bingothonw23/schedule

You can also follow the event in Discord here https://discord.gg/RVEaTeC44B?event=1172615809915441233

1
The 7th Guest - Ghost of Bo - 1993 (thefatmanandteamfat.bandcamp.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
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