Die4Ever

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[–] [email protected] 4 points 8 months ago (1 children)

the European scene is very healthy these days

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago)

Also reminder that GSL is tonight in about 15 hours from this post/comment

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (1 children)

reminds me of this article https://www.ign.com/articles/godzilla-minus-one-did-vfx-the-90s-way-and-thats-why-it-won-an-oscar

about how the director of Godzilla Minus One (Takashi Yamazaki) actually appreciates the art of CGI/VFX, and that's part of why they won the Oscar

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

https://tl.net The old Team Liquid forums, still the best place to discuss StarCraft

And I guess if Reddit was ActivityPub that would be good too

[–] [email protected] 2 points 8 months ago

idk about the title lol, but the song seems pretty good

[–] [email protected] 2 points 8 months ago (2 children)

Wait how does a kart racing game have a half hour tutorial? Lol

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

Boost can do this

Also I did suggest a tweak to the hot rank for comments, I do feel like Hot is ok for posts but not for comments

https://github.com/LemmyNet/lemmy/issues/4471

[–] [email protected] 0 points 8 months ago (2 children)

If they're in the wheels that means they're unsprung weight, which is worse than sprung weight. So even if they've achieved the exact same weight, moving that weight from sprung to unsprung makes the car worse.

[–] [email protected] 3 points 8 months ago

good stuff, never heard of Lusine before

[–] [email protected] 1 points 8 months ago

I hit the max post length for Lemmy lol, so here are the minor changes:

Minor Changes

Click to expand Minor Changes

  • Made the goal names for Liberty Island North/South docks more consistent.
  • Fix M02 Warehouse backwards keypad on mirrored map, and M12 gas station backwards doggie alarm.
  • Weapons no longer automatically rescope after reloading.
  • DXRSplits.ini config file now has a goal_time property.
  • Reduced stutter when loading death markers.
  • Fixed collision issues on warehouse fence, airfield shipping containers, and vandenberg command wall.
  • Minor Crowd Control fix.
  • Fixed M02 generator and M09 jammer ambient sounds moving with the goals, and made generator highlightable.
  • Reduced the size of the sound radius for backtracking Jocks.
  • Fix looting LAWs and PS40s from bodies when you already have one.
  • Fixed shuffled enemies sometimes losing their tag (should improve gas station guards).
  • Show damage resistance for hits taken from auto turrets.
  • Smuggler remembers that he let you in, if you give him the password Bloodshot then his security bot will not shoot at you.
  • Autofill computer passwords now default to an account with a known password.
  • Targeting aug now auto triggers for all weapons.
  • If you kill The Merchant, he should now have all the items he was selling.
  • Installer improvements:
    • Migrate existing saves for Vanilla Fixer.
    • Faster Vulkan check.
    • Advanced settings hidden by default.
  • HUDAmmoDisplay also shows number of pickups, like biocells or multitools.
  • Fix speedrun splits view during loading screens, and show gold split time in SEG.
  • Items tossed out of carcasses should no longer block NPCs.
  • Make sure ALL_SHIFTS account on Nervous Workers computer in Versalife has the same password as the rest of the computers.
  • Selecting an aug that can't be installed because the slots are full (in a medbot) will now show what slot it takes, along with the full aug description.
  • Combat Strength no longer activates when throwing grenades.
  • Energy level is shown in inventory description for biocells.
  • Fixed autosave dropping carried decoration (such as a crate).
  • Sub bay doors now have a centered pivot point, so they can be destroyed more consistently (on the sub base side).
  • Added a nanokey for Apartment 12 in the Paris streets (only if goals rando is enabled, because Nicolette can be up there).
  • Public terminals in the lobby of the Paris hostel are now Guest Registries and show if Jaime or Nicolette are inside the locked room.
  • Added alarm to M06 MJ12Lab MiB overlooking office.
  • Reduced an alt+tab issue preventing some menus from opening.
  • Fixed dialog for Jock when redoing the Ocean Lab -> Silo trip.
  • When upgrading an active aug, it now automatically reactivates.
  • Improved description for automatic augs.
  • Remember crouch across saves and loading screens.
  • Fixed M05 UNATCO backtracking to MJ12 lab keypad.
  • We no longer randomize robot sizes, and made the collision slightly smaller for Military Bots and the large Spiderbots.
    • They were pretty clumsy trying to move around in random spots, so we're hoping this reduces that issue.
  • Fixed M05 Paul's security camera, and moved his greasel pit spot forwards slightly.
    • Both of these should make scouting his location a little easier.
  • New hotkeys for Remove Item From Belt, and Autorun. Check the Keyboard/Mouse settings screen to bind these.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

Check out the rest of this community! [email protected]

 

cross-posted from: https://lemm.ee/post/23125646

Just figured I’d share. Regardless of if you’re a big monkey island fan or not (and you should be, in my biased opinion) you’ve almost definitely played games made by people inspired by it. Good video!

 

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.6

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Added new contributor, MQDuck, to the credits!
  • New AugBot, similar to a MedBot but it cannot heal, only install augmentations.
    • If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
    • image
    • image
  • New bingo goals and many bingo fixes
  • Options for New Game+ scaling in the Advanced menu
  • Fixed Revision crash due to Jock's BindName
  • Fixed New Game+ in Revision
  • Support for vanilla maps inside of Revision
  • Help text for when you can left click to activate items or right click to apply weapon mods
  • Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
  • Fixed BingoViewer crash
  • Crowd Control fixes
  • WaltonWare dockyard start now automatically gets the hookup from Vinny
  • Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
  • Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button.
    • image
    • You can also click on one of the spots for more info.
    • image
  • Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
  • Added Baby Karkians and Baby Grays to the random enemies pool

Minor Changes

Click to expand Minor Changes

  • Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
  • Critters (birds, rats, fish) now have 1 HP
  • Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
  • Scaled zone damage with CombatDifficulty better
  • Fixed NSF HQ alliance trigger exploit
  • Show health and minimum damage for decorations
  • Object descriptions centered on crosshair instead of in the corner of the highlight box
  • More endgame quotes
  • Fixed grenade loss when throwing a grenade while turning towards a wall
  • Stats for kills and knockouts in the credits
  • Fix for 14_Vandenberg_Sub subbay doors
  • Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.

 

Sorry for posting edIT again lol but I found this album while doing the previous post and I've had it on loop! Maybe this album isn't exactly IDM, but it's at least adjacent?

 

IEM Katowice is starting 21 hours from this post. It's not the official world championship anymore, but it's still a huge $500,000 SC2 tournament!

Main stream: https://www.twitch.tv/esl_sc2

Main stream YouTube: https://www.youtube.com/channel/UC0G2qz-hoaCswQNgoWU_LTw

B stream: https://www.twitch.tv/esl_sc2b

C stream: https://www.twitch.tv/esl_sc2c

 

https://liquipedia.net/starcraft2/2013_WCS_Season_1_Korea_GSL/Code_S

at 19:23 Life vs Parting game 1, they didn't really show it but Parting saves his pylon with forcefields, you can see it afterwards a little bit

 

Old record: ZeroMaster 17:49 2023-12-21 (-12s)

Comment:

so after ZeroMaster rerouted some of the Ep1 route, I had to give getting the record back a shot. Was more difficult than expected, with a lot of retrying E1M1 over and over before a run could start.

Might look at Ep2 next

E1M1: 0:34 +0

Not a great time, the absolute maximum I'll accept to start a run. Last Imp tanking two shots and the first area was a mess. Best time is 4 seconds faster than this.

E1M2: 1:42 -5 (-5)

Average time for me, the first area was good (With only the imp not going down the elevator being annoying), maze was sloppy but ended with an ok time. Best time was 6 seconds faster than that.

E1M3: 2:38 -4 (-9)

Very good time, fast first area led me to a good time here. Best time was

E1M9 1:48 +4 (-6)

This was a good time, although slower than the previous records (ZM's E1M9 was insanely fast) Got stuck a bit on the blue key area, but only had one pinkie stuck not too far away at the end. Being ahead of the record after this map is a good sign.

E1M4 1:54 -6 (-12)

Where are start gaining serious time. This is actually not the best time due to the zombieman refusing to walk in the right area, losing me about 4-5 seconds as I wait for them then have to detour, and losing another second due to the barrel not exploding. Still gain some time here however as I don't grab the ammo box which is way faster. Fastest time was about 7-10 seconds better than this.

E1M5 2:11 -11 (-23)

Had a good switch room, setting me up for every good time here. Trying to manage ammo for the later levels. Fastest time is a good 7 seconds than this.

E1M6 3:12 +2 (-21)

Had a TERRIBLE start, with the shotgunner refusing to walk into position, and some unlucky shotgun blasts, and made up for it with a faster more aggressive last room (Can be more aggressive if I don't accidentally trigger the second pinkie). Fastest time a good 5 seconds faster.

E1M7 2:44 +4 (-17)

I can't match ZM's speed on the last two levels, so the entire process is just trying to reduce the damage. I lose time here from bad movement, bad barrels and less infighting. Best time is 6 seconds faster than this.

E1M8 54 +5 (-12)

Nerves are a thing here, although I nearly get trapped (Which has only happened to me once before), messing up the positions. Pinkies at the start aren't helpful and lose me another 1-2 seconds. Managed to hit the final trick for a +5 time. The best time is 7 seconds faster than that.

 

Also I found a bunch of stray edIT songs on youtube, 3 of them are in the liveset

https://www.youtube.com/playlist?list=PLZIQTa_kwZhD4RgYYt5uMBtA7UJ4o1JMr

 

New PB for Ultimate Run Single Segment. It technically isn't submissible for WR since the game minimized to desktop mid-run, knocking out the game capture, which led to me having to close the game and reopen it. I still had my quicksave and was able to continue the run with the timer intact. Also, the Helios infolink that gives the icarus/panopticon login at the end of Area51 glitched out and didn't play, so I technically never got those credentials. Either way, I now have new and better splits that were made on an otherwise pretty clean (and very fun) run that I can now run against. Next goal is sub 2:15:00.

Well, it's WR in my heart. For the record, here's the official WR (2:24:04, also by PancakeTaicho): https://www.twitch.tv/videos/202350259?t=0h0m1s

Anyways, amazing run and commentary while doing this incredibly tightly choreographed run. If you're a fan of GDQ-style commentary then you'll love this.

Here are the insane rules for the Ultimate Run:

  • Realistic Difficulty
  • Glitchless / Exploitless
  • No augmentations / weapons / inventory / consumable items.
  • No use of skill points, money, or bio-electrical energy.
  • Doors and security terminals can be used freely, although all used door codes and logins have to be acquired legitimately in-game.
  • Ultimate Run The Second adds one more rule: No use of medbots.
  • Any saves loaded during the run must have been made during the run.
  • A run has to be done in one recording continuous - loading save files is allowed, but the timer can no be reset to a previous state.
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