Die4Ever

joined 2 years ago
MODERATOR OF
[–] [email protected] 1 points 7 months ago

AfreecaTV finally has an English website! watch here: https://www.sooplive.com/gslenglish

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

Honestly after reading the headline I expected the average difference to be 1-3%, 7% is kind of amazing lol

[–] [email protected] 2 points 7 months ago

It is federated yeah, I see Lemmy posts/users/communities

[–] [email protected] 20 points 7 months ago* (last edited 7 months ago) (1 children)

I still don't think the best solution to an under-staffed team is to try to make a competing under-staffed team. I think just contributing would be more helpful for all, especially with the plugin support coming soon to Lemmy

also how long until Sublinks catches up to Lemmy? I see they have milestones on their Github, looks like it might be a while

[–] [email protected] 14 points 7 months ago* (last edited 7 months ago) (1 children)

That post complains about not being able to view/manage images hosted by your instance, but v0.19.4 already fixed that last week? So that kinda disproves them saying the Lemmy developers didn't want it to be possible. Also the post complains about the amount of storage used by caching images but that was also fixed/improved in v0.19.4

Their other complaint about not being able to view a list of users, there's an open issue for that, give it a thumbs up reaction if you think it should be prioritized (github lets you sort by them like upvotes) https://github.com/LemmyNet/lemmy-ui/issues/2450

[–] [email protected] 6 points 7 months ago* (last edited 7 months ago)

Yeah I did take the age into account, I just figured it's over a 10x difference and not all of that would be due to battery age.

My mom is still using my release day Galaxy S9+ lol

[–] [email protected] 10 points 7 months ago (3 children)

very interesting, I wonder if the difference is due to the Pixel 8 Pro having a variable refresh rate screen, maybe also because it has a higher resolution screen and different graphic drivers

but with Chrome being about 10x more efficient on P8P than P4a, I'm guessing the variable refresh rate is a big factor there that Firefox isn't using as optimally

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

I think someone else would've eventually used BSP for games. The genius move was doing it per column instead of every pixel or per row, so that it could run on a 386. This imposed some restrictions on the level geometry but it made the game possible at the time, otherwise we might not have seen BSP in a game until the Pentium at the earliest.

And then making the textures stored in columns instead of rows because the whole game was drawing in columns was another great move.

[–] [email protected] 2 points 7 months ago

Pretty cool stuff. Is there any way to see what communities make up a club?

[–] [email protected] 5 points 7 months ago (1 children)

the Summit app also allows this

 

Trilobyte:

Trilobyte mourns the passing of Robert Stein III who left this world on January 17 of this year.

Rob was an integral part of the innovative creation of The 7th Guest and The 11th Hour. We were incredibly lucky that he came into our lives, bringing his great talent with him. He will always be respected and admired by anyone who had the good fortune of having known and worked with him.

Jonathan Sposato:

rest in peace brother. robert stein III was the first ever art director at banana republic back when their catalogs were hand drawn by him in a marin county studio. he was also the co-creator of the epic hit game “7th guest” and it’s even bigger followup “11th Hour.” i first met him when i was a young teen making computer games, where he was my slightly older colleague at ‘Virgin Mastertronic’, an offshoot of richard branson’s ‘Virgin Records.' he taught me so much about ‘suggesting detail where there isn’t any.’ years later after college when i started my first games company, i hired rob to be our senior art director, where he routinely regaled us with stories about his run-in’s with special effects greats phil tippett or ray harryhausen. he once lived amongst one of the most untouched pre-industrial humans, the trobriand islanders, during a once every 75 year solar eclipse because he simply wanted to experience what they would experience. he traded drawings for food and lived among them for months. it was said that the founders of banana republic mel and patricia ziegler hired him on the spot, sans portfolio, because he was the very vision of the wanderlust adventurer they sought to sell the idea of. the son of a decorated fighter ace and cold war spy robert k. stein, rob was born for adventure. when i had occasion to go to africa, he once warned; “if your flight has to divert to uganda, do not get off. my dad and i were once held at gunpoint by idi amin’s henchmen in entebbe…”

thru out the years, rob and i ended up working together on and off in parallel careers at microsoft where he designed almost all the iconography for Windows Vista, while i putzed around in the consumer division and xbox. a few years later i tried to recruit him to be a part of my startup, he refused. after selling that one i gave him another shot and he refused again. when i visited him in hospice he laughed; “goddamn it sposato you should have done a better job talking me into those!” to which i replied; “robert you’ve lived 3 lives in the span of my one. no regrets man. no regrets.” and he truly had none.

after a brave fight, rob succumbed to cancer on Jan 17th of this year. he is survived by his beautiful, delightful, and very funny wife Summie Aoki-Stein, an accomplished flight attendant speaking multiple languages who has many great stories of her own. i am grateful my friend was in great care by such a loving partner. his ashes are with the beach and sea in his favorite spot on earth; kailua beach in oahu, hawaii. you can visit rob virtually thru his gorgeous illustrations at https://www.instagram.com/robertsteiniii

you will be missed robert...

4
[NEW] µ-Ziq - Grush (mikeparadinas.bandcamp.com)
 

Upcoming album by Mike Paradinas, releases June 14th 2024. The single preview track, Hyper Daddy, is pretty great! I added this one to my wishlist.

Mike Paradinas, veteran producer and Planet Mu label owner has written a new album called 'Grush and it's full of weird bangers that reclaim the 'dance' part of the woeful term IDM. A back-to-first-principles record, inspired in part by the group of artists IDM was coined for; melodic dance music that didn't come out of urban scenes, but interpreted them from a distance. The tracks on Grush' are all road-tested live favorites developed with feedback from Mike's touring partner and visuals guy ID:Mora (Jan Moravec). It's a detailed and energetic journey which replicates the flow ofa live gig. A lot of the tracks have been made in hotel rooms in response to shows, Imperial Crescent' is named after a Japanese Hotel, as is 'Belvedere' in Prague, while some tracks such as Hyper Daddy' were created specifically to play live. Drums are confidently at the fore here and the album feels like it traces Mike's musical history and interests neatly around his sweetly nostalgic melodies, with atmospheres and structures which twist and turn with a charming softness which contrasts with the tension in the drums. Take 'Hyper Daddy's' spiralling notes and twinkling piano which remind one of early Black Dog or Omni Trio rushing alongside splashy jungle drums, or the aquatic acid footwork of the title track with its drums softly bubbling and kicking. Elsewhere there's territory which harks back to his Tusken Raiders pseudonym, like the heads down Drexciyan funk of Windsor Safari Park, which transforms from moody electro into a sunny hardcore track midway. The album is interspersed with Reticulum A, B and C at the start middle and end of the album which suggest a theme which carries across the music in an effortless and joyful way. 'Grush' is a strong album that works both for listening and DJing and a great snapshot of where Mike Paradinas musical head is at in 2024.

 

for comparison (and jamming purposes) here's the original song: https://youtu.be/rYS8edMRgBg

 

omg a new 3h45m video from Pannenkoek

 

I made a playlist for the album Hyper Typewriter cause you know I always like sharing playlists with you guys instead of single tracks, but not all of the songs were on Youtube so a few are missing.

Here's the Bandcamp for all the tracks: https://wagawaga.bandcamp.com/album/hyper-typewriter

 

the highlights are some pictures of Robert Hirschboeck as various characters https://rhstauf.tripod.com/photo2.html

and an interview from 1996 done over AOL chat, in character as Henry Stauf https://rhstauf.tripod.com/interview.html

4
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

more Rephlex goodness lol

12
Autechre - Bike (www.youtube.com)
 

I guess I'll give you guys a break from Cylob for a bit lol

I do love Incunabula

 

Source: https://www.scummvm.org/news/20240407/

Apr 7, 2024: When facing the Curse of the Sun God, sunscreen won't save you

Posted by gu3

Total Eclipse, a real-time, curse-breaking, 3D adventure (with a dash of Indiana Jones flair), is ready for public testing!

Originally unleashed by Incentive Software Ltd. in 1988, Total Eclipse added yet another groundbreaking title to their repertoire of revolutionary games.

Step into the shoes of a heroic archeologist on October 26, 1930, as a total solar eclipse akin to the one happening today over North America looms over Cairo. Knowing of the Ardognus prophecy, created by the powerful high priest Hahmid III, you must find and destroy the hidden shrine devoted to Ra before the eclipse occurs.

Embark on this exciting journey packed with a trusty gun for blasting through doors or dispatching undead mummies; a compass to guide you through a treacherous pyramid; a wristwatch to track the precious time left; and a water bottle to fight dehydration (you’re only human after all).

Can you solve this ancient mystery within 120 minutes and avert catastrophe, or will Rah's wrath obliterate the moon?

Our modern reimplementation of the Freescape engine features graphics using hardware mode (OpenGL) at arbitrary resolution. The initial Total Eclipse support includes DOS (EGA/CGA modes), ZX Spectrum, and Amstrad CPC. More releases are coming at a later date. Additionally, there are three playable demos if you want to test the game. Please contact us if you have some other release or demo.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

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