Die4Ever

joined 2 years ago
MODERATOR OF
[–] [email protected] 2 points 6 months ago

The Summit app can to this

[–] [email protected] 26 points 6 months ago

Agreed lol, and Threads

[–] [email protected] 1 points 6 months ago (1 children)

Semi off topic, but isn't the subscriber count badge useless now since Lemmy fixed their reporting of that?

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Plenty of site to participate in and plenty to talk/post about that doesn't involve your thing.

I comment plenty, and anything else I want to post has already been posted. I guess the only way is to start following RSS feeds to post things more quickly lol. I'm not gonna do that though.

Also the fact that they count it site-wide instead of sub-wide means if you create your own sub or use an appropriate niche sub, you're gonna screw up your own ratio.

[–] [email protected] 0 points 6 months ago

It's ok to have a rule like this in case of abusers. But I'm not being abusive about it, I'm not using AI, and I'm getting many upvotes. The 10% rule is incredibly strict if applied indiscriminately.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago)

Message text so you don't have to read the image:

Hi /u/Die4Ever,

Thank you for posting to /r/Games. Unfortunately, we have removed this submission per Rule 8.

Promotional Content Requirements

We have strict rules for promoting content. Posting links to your own or affiliated content are considered self-promotion. Promotion should not be the main purpose of your account, you should be an active, participating member of this community first. Violation of these rules can result in a ban either on your user or on the site or game in question. Remember that Reddit has its own advertising feature which is a much better, appropriate way to use Reddit for the purpose of advertising!

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If you would like to discuss this removal, please modmail the moderators. This post was removed by a human moderator; this comment was left by a bot.

[–] [email protected] 1 points 6 months ago

That's a known bug in older versions of Lemmy, it was fixed recently but Beehaw hasn't updated

[–] [email protected] 2 points 6 months ago

And dogs, rats, greasels, karkians, and fish if you're standing (the game doesn't have a use animation while swimming), and grays too but you'll take damage when you do it

[–] [email protected] 4 points 6 months ago

I use Boost and it seems to be able to do at least most of the moderation actions needed, and it supports notifications. I think Summit, Connect, Sync, and Jerboa are also good but I haven't used them too much.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it's not perfect but it does enough for us). Technically it's possible to add a DLL module to the game for stuff like JSON parsing but we haven't needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn't allow seeding.

[–] [email protected] 5 points 6 months ago

Gameplay perspective...

This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

Even just choosing a melee weapon, you're thinking about knife vs baton vs crowbar vs sword vs eventually the dragon's tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it's better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon's tooth sword and it might not even be worth keeping!

And then you've got all the different paths through the levels, and you'll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won't be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

The ability to do anything also means you can always progress, you don't get stuck just because you're missing a password or low on multitools, there's always another way. The randomizer really forces you to adapt.

I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.

[–] [email protected] 8 points 6 months ago

Technical perspective first...

This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it's nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.

 

cross-posted from: https://programming.dev/post/13618989

Vanilla Fixer: automatically applies compatibility fixes without changing the game at all.

Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization.

Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy.

All with good Steam Deck support!

Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!

 

cross-posted from: https://programming.dev/post/13618989

Vanilla Fixer: automatically applies compatibility fixes without changing the game at all.

Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization.

Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy.

All with good Steam Deck support!

Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!

 

Vanilla Fixer: automatically applies compatibility fixes without changing the game at all.

Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization.

Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy.

All with good Steam Deck support!

Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!

 

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu).
  • Weapons that fall out of enemy hands due to damage now have ammo
  • M14 Silo: Howard radio room closer to window, and added computer in machine shop
  • Added option to automatically put away in-hand items when trying to pick up decorations
  • Nerfed automatic power recirculator slightly
  • Gas colliding with enemies is now more consistent
  • You now start with 6575 skill points, and Zero Rando defaults to Trained pistol with 5000 points remaining like vanilla does (except without the exploit/bug with untraining pistol)
  • More goal locations mutual exclusions, to reduce the difference between best seed and worst seed for each mission
    • M02 subway vents start and subway ambrosia because of easy skill points
    • M02 warehouse alley generator and sewer jock, this combo was too easy
    • M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
    • M12 starting front gate and exiting at front gate, because that's too much walking back and forth, also slightly moved front gate start forwards where Tong normally is

Minor Changes

Click to expand Minor Changes

  • Option for quickload to load the latest save instead of only the quicksave slot
  • Removed default "disallow skill upgrades" for Extreme and Impossible
  • Guards outside NSFHQ map can now become hostile
  • Fixed some issues with ShotTime (weapon firing cooldown) when changing ammo types, like 20mm HE
  • Slightly increased head/torso damage multipliers, Zero Rando uses vanilla
  • Microfibral Muscle aug now subtly allows you to jump while carrying heavier decorations
    • First level allows jumping with chairs and trashbags
    • Second level (max) allows jumping with small metal crates
  • Slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer assault rifles and throwing knives
  • Augmentation hum sound continues when loading a new map
  • Merchant Hints and greetings
  • Le Merchant more aggressive
  • Fixed losing crates to the void when climbing ladders
  • Fixed remember crouch through saves and across map transitions
  • Improved marking of some bingo goals red
  • Fixed Miguel disappearing when you left him behind
  • Tech goggles and vision enhancement aug can now see what items are inside of crates

 

You probably know this song from the "Hello Everything" album, but this playlist is the under appreciated Welcome to Europe EP

 

throwback thursday

 

The highest prize pool ever for an SC2 tournament

Liquipedia here https://liquipedia.net/starcraft2/Esports_World_Cup/2024

8
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

FROM unravels the mystery of a nightmarish town that traps all those who enter. As the unwilling residents fight to keep a sense of normalcy and search for a way out, they must also survive the threats of the surrounding forest – including the terrifying creatures that come out when the sun goes down.

 

Aleksi Perälä aka Astrobotnia

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