I notice the previously mentioned new frontend, lemmy-ui-leptos, is not mentioned. I guess that's good, I don't think the UI needs a rewrite.
Die4Ever
I honestly think the plugin system is the most important thing. It can bring developers from other languages, and it's a far less extreme solution than forking the project.
yea idk, it's maybe like a fun bonus sometimes, but it's kinda like trying to put the square peg into the circle hole (where it doesn't fit, unlike the famous meme video lol)
Unpopular opinion: IDK why people want perfect interop so much, I have a Mastodon account and a Lemmy account, big deal. We've got bigger fish to fry than this. The formats are different enough that you're better off having separate accounts for microblogging and threadiverse.
Interop for similar platforms is a great feature, but for dissimilar platforms I don't think it's actually necessary just a novelty. Also I think people try to push this on new users as some big, useful, important feature, but I think it only confuses the new users.
Also I noticed most of the time when people complain about ActivityPub interop issues, it almost always ends up being Mastodon's fault lol. Probably because they were early to the party and didn't have to worry about interop and standards much back then. At least I hope it isn't malicious lol.
I think probably the biggest holdup for 0.19.6 right now looks like https://github.com/LemmyNet/lemmy/issues/4983
I subscribed to the issue so I can see its progress
This means game devs will start focusing more on better performance and optimization, right? ...RIGHT?
Watch Digital Foundry, very very few AAA PS5 games can do 4k AND 60fps (which is what I assume you mean by "high framerates", although 60 isn't really that high it's just mid). Probably none of those are doing ray tracing at the same time. Most PS5 games have upscaling enabled at all times because they're rendering at much lower internal resolutions. PS5 Pro is not even twice as powerful, it's not going to be capable of pushing 4x as many pixels per second. There's a reason why they're still talking about their upscaling algorithms.
"Advanced ray tracing" is not a technical term that exists it's just marketing speak. And obviously they couldn't say path tracing because they won't be doing much of that like a 4070 or 4080 can do.
Here Digital Foundry is comparing the PS5Pro to the RTX 3070 Ti, which is much weaker than the 4070 https://youtu.be/W2wOn8zS8dU?t=3577 (the 4070 has more VRAM than the 3070 Ti that they mention there)
The 4070 is similar to the 3080, which is a pretty decent lead over the 3070 Ti. The 4080 is leagues above them all.
It won't come close to a 4080 so that isn't a sensible comparison. I think it's estimated to be slower than the regular 4070.
IDK why you mention 4k and max settings and high frame rates, PS5 Pro won't do these things. It's not even twice as fast as the regular PS5 which in many games drops below 1080p 60fps medium settings.
my favorite was Where In Space, great music too
That's a cool idea. There have been somewhat related discussions, but I can't find any exactly like that. Maybe you should file an issue on GitHub for them?
yea, the 22nd
wtf is this lol