I'm just sort of guessing that this relates to some Win11 needless UI shenanigan.
BoastfulDaedra
Come on, man! Ain't nobody that cyber.
I am perfectly happy to have one less thing to worry about, don't get me wrong.
So... what the heck happened there?
Photographs are interpretations of data. That one was made with a composite image from a telescope the size of the planet, with an exposure time of an entire year.
I swear people think cameras are magic or something.
...Dude. We photographed a black hole like a year ago.
Freakin amazing...
A fair point, but I do want to highlight that we've had plenty of companies like Bethesda releasing crap like Starfield, using tactics that specifically turned on their artist employees, and then scratching their heads on why it didn't sell as well as Skyrim or Doom. I'm also seeing a lot of C-class laziness here.
Maybe they could consider just, you know, not releasing things that suck so bad.
We do tend to create the very instruments of our own destruction, don't we.
...Derrrrrrrr.
Signal 11 is a segmentation fault on Linux systems. It means your program (Godot) is trying to access memory that doesn't belong to it. If it showed up in Dev6, it would most certainly help to file a formal bug report.
That may also help you narrow the issue down on your end, but this is part of why you never want to risk using a dev build on a real project. They just aren't done yet.