289
submitted 8 months ago by [email protected] to c/[email protected]

Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.::UPDATE 4.54pm: Epic has confirmed reports of widespread layoffs at the company, saying the move will affect "around 830…

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[-] [email protected] 47 points 8 months ago

Can someone explain to me what Epic does that necessitates over 5000 employees?

[-] [email protected] 80 points 8 months ago* (last edited 8 months ago)

~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects... how many employees should they have?

[-] [email protected] 33 points 8 months ago* (last edited 8 months ago)

how many employees should they have?

No idea, that's why I asked. I wasn't aware of much of what your listed.

Thanks for taking the time to answer tho instead of assuming I was upset that they employ people.

[-] [email protected] 1 points 8 months ago

The article covers all of what we answered quite well, so if you read the article why else would you be asking, and if you didn’t read the article, why are you participating in the comments?

[-] [email protected] 14 points 8 months ago

Why are you so hostile to someone that in the end is promoting a healthy discussion?

[-] [email protected] 0 points 8 months ago* (last edited 8 months ago)

How is asking a question that was covered in the article promoting a healthy discussion?

All it does it shows you didn’t read the article, and if you didn’t read the article how could you contribute to a discussion about an article….?

And if you think me pointing out the obvious is being “hostile”… well that an interesting take.

[-] [email protected] 1 points 8 months ago

I'll concede the article lists a bunch of brands. That's doesn't explain to me why it takes 5500 people to run a game studio.

[-] [email protected] 1 points 8 months ago

Rockstar has over 2000 employees and puts out a fraction of the amount of games.

The number of employees is a completely irrelevant metric, there is no explanation other than they thought they needed that many. No different than any other company is existence even……..

[-] [email protected] 5 points 8 months ago

And don’t they also own Bandcamp which I think they are selling.

[-] [email protected] 2 points 8 months ago

Yes and yes.

[-] [email protected] 17 points 8 months ago

Goddamn, so many unhelpful answers.

There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:

  1. Hired too many people, that's why they're laying people off right now

  2. Unity engine team is the same size as unreal, but unity is constantly trying to sell ads and services to the point that their engine department is just another department of many departments that are all trying to hoover up revenue, rather than the engine being their main focus.

Here's an example thread with a bunch of snooty assholes and a couple reasonable answers: https://www.reddit.com/r/Unity3D/comments/16owfy1/7700_employees_at_unity_can_someone_who_works/

[-] [email protected] 17 points 8 months ago

They have a game engine, they make games, they have a store front.

Why would the amount matter?

[-] [email protected] 6 points 8 months ago
[-] [email protected] -4 points 8 months ago

Article covered it.

[-] [email protected] 15 points 8 months ago

Unity has 7700 employees, and they only create a game engine.

[-] [email protected] 7 points 8 months ago

I have a hard time wrapping my brain around it taking 7700 people to create a game engine. But I'm not in that industry and have no idea what's involved.

[-] [email protected] 8 points 8 months ago

Me neither, but iirc Valve has 300 employees total. It seems massively out of proportion.

[-] [email protected] -5 points 8 months ago

Yeah like Twitter had 7500+ employees before Elon went and fired 90% of them. Sure the site is worse off for it, but it still runs. Clearly most of that 90% were nonessential to the function of the company.

A lot of these tech companies are bloated like that

[-] [email protected] 2 points 8 months ago

AFAIK most of them are salespeople.

[-] [email protected] 2 points 8 months ago

An engine is not just a kernel of 3 dimensionality logic and lighting principles. Engines are there to speed the development of games, and so are composed of lots of tooling and infrastructure for game developers to use. I’ll bet the core technology engineers and testers number 2000 and the rest are researchers, customer relations people, advertising, marketing, sales, lawyers, international market specialists, website managers, HR, corpdev (large deals / mergers) and of course the management layer. Really a lot of large corporations need a lot of the same apparatus. It would be great if you could find out, company by company, how many people it takes to actually build the product but the total number has to do with how many it takes to run the business.

[-] [email protected] 1 points 8 months ago* (last edited 8 months ago)

It's hard for me to wrap my brain around since I've never worked in an org that large. Even when I worked at a large company my org was small compared to that.

[-] [email protected] 4 points 8 months ago

Not just a game engine, Unity is a software company with numerous services. Mainly game related though. There’s the Unity ads platform which probably employs hundreds in Finland alone. Unity is used from entertainment to manufacturing industry.

[-] [email protected] 2 points 8 months ago

Isn't that 2022 numbers? They've fired a lot of people lately, not sure the number they're at now

[-] [email protected] 0 points 8 months ago

Yeah, my quick search unearthed the number from 2022.

[-] [email protected] 10 points 8 months ago

Fortnite alone had >2k people working on it at once when it was at its peak. Add in a bunch of extra departments and that makes a little more sense

[-] [email protected] 0 points 8 months ago

🤯 Tho I suppose the customer facing side of the house would be so be sizeable for something as big as Fortnite.

[-] [email protected] 4 points 8 months ago

If they see value in it I don’t see why employing more people is exactly a bad thing

[-] [email protected] 2 points 8 months ago

Didn't say it was.

[-] [email protected] 13 points 8 months ago* (last edited 8 months ago)
[-] [email protected] 14 points 8 months ago

I'm surprised it survived the Epic acquisition without enshittification.

I really hope it can continue to do so now it's starting to be passed around. It seems to be a good place for employees, artists and users alike.

Without it, there's just the 15c a year from Spotify.

[-] [email protected] 7 points 8 months ago

I wonder if any of them will be able to burn Atium...

[-] [email protected] 5 points 8 months ago

OK, I'm intrigued. What does Epic laying off employees have to do with Mistborn?

[-] [email protected] 6 points 8 months ago* (last edited 8 months ago)

Ooo, I get it. Because they're in the 16% that were affected!

[-] [email protected] 5 points 8 months ago

Admittedly a dumb joke, but the number 16 has been made holy through the consumption of those books. I can't help it.

[-] [email protected] 2 points 8 months ago

It's not dumb. I feel dumb for not niticing, lol.

[-] [email protected] 4 points 8 months ago

Wonder how much of this is due to automation.

[-] [email protected] 11 points 8 months ago

Isn’t automating stuff kind of one of the big main points of a technology company?

this post was submitted on 28 Sep 2023
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