this post was submitted on 19 Oct 2024
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[–] [email protected] 19 points 2 days ago

and here I was thinking they always planned to finish the game in about 16 to 30 years.

sorry I meant durrrr

[–] [email protected] 41 points 2 days ago (3 children)

Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

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[–] [email protected] 64 points 2 days ago (1 children)

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won't be able to blatantly extort players for their money anymore.

[–] [email protected] 11 points 2 days ago* (last edited 1 day ago) (1 children)

Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

Edit: clarity and conciseness: added "originally" to the end of the last sentence.

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[–] [email protected] 50 points 2 days ago (3 children)
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[–] [email protected] 106 points 2 days ago (5 children)

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

[–] [email protected] 12 points 1 day ago

NMS certainly evolved a lot, but I wouldn't call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

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[–] [email protected] 119 points 2 days ago (13 children)

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

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[–] [email protected] 27 points 2 days ago* (last edited 2 days ago)

yeah they been grifting so long thats all they care about anymore

[–] [email protected] 25 points 2 days ago

Yeah no shit

[–] [email protected] 64 points 2 days ago (2 children)

Yeah, Star Citizen is the world's most expensive tech demo, that is the picture book definition of scope creep. It'll just keep getting more and more complicated, but never get to any kind of a "complete game" state.

[–] [email protected] 30 points 2 days ago* (last edited 1 day ago)

I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

Anytime I read about this game, I have to do breathing excercises in a corner to calm my anxiety.

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[–] [email protected] 56 points 2 days ago (10 children)

Well no shit. He figured out that as long as you never "release" a finished game, you're not going to be blamed for "bugs" while still collecting money on in-game purchases.

There's a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It's been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

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[–] [email protected] 62 points 3 days ago* (last edited 3 days ago)

Who'd'a thunk?

[–] [email protected] 32 points 2 days ago (1 children)

Misguided development at CIG? Why I never!

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[–] [email protected] 33 points 2 days ago* (last edited 2 days ago) (7 children)

Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

This is what happens when an ideas guy with no technical knowledge is making technical decisions.

[–] [email protected] 39 points 2 days ago (2 children)

This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

[–] [email protected] 0 points 22 hours ago* (last edited 22 hours ago)

Classic, the person who doesn’t know what they’re talking about is SO sure that they know the truth. So much so they’re out here correcting people and handing out false info.

so the engine they are building is actually pretty good

Keep living in a false reality pal. I’m sure you k or so much more than the engine dev who replied to you.

How much $$ have you wasted on star citizen lmao

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[–] [email protected] 33 points 2 days ago

To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

In fairness, when Star Citizen first went in to development CE3 was a modern engine.

[–] [email protected] 9 points 2 days ago

This is what happens when an ideas guy with no technical knowledge is making technical decisions.

If you're talking about Chris, he's a coder too, and wrote some of the entiry container system for the game.

I'm not sure where you're getting your info about them scaling everything down and that being the cause for wonky physics, though.

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[–] [email protected] 33 points 2 days ago

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

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