I was part of a gaming club in Europe from 1983. I learned to play D&D basically just like Dragonlance depicted when it was published in 1984. So, for us, it was more of a reinforcement than a revolution.
this post was submitted on 14 Oct 2024
17 points (100.0% liked)
rpg
3150 readers
35 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
17
How big was the Weiss/Hickman revolution with stuff like Dragonlance in the 80's ?
(sh.itjust.works)
I didn't know what D&D was until I read Dragons of Autumn Twilight in paperback, which I got from the local library.
It was pretty huge, but it was part of a larger D&D golden era. Forgotten Realms was also surging at the time, despite having been around for longer.
Novels, computer games, Tanis, Raistlin, Drizzt, there was just a lot of excitement
For me at least, even though it was a niche hobby, it was the first time I felt that might actually change one day.
My username my indicate prejudice.