this post was submitted on 02 Jul 2023
2 points (100.0% liked)

Cataclysm: Dark Days Ahead

217 readers
1 users here now

Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman

Official Links

Useful Links


Other Projects

Cataclysm: Bright Nights

Fork of C:DDA with emphasis on combat, gameplay balance, and QoL

Cataclysm: Looming Darkness

Multiplayer rewrite by /u/stolencatkarma^reddit^

WatchCDDA

Cataclysm: DDA SSH server by /u/r7st^reddit^

founded 1 year ago
MODERATORS
 

I'm just curious what things are must-haves for you in a base.

Could be an item, or a certain layout that makes something easy.

Is there something you do or get as fast as humanly possible in a new game?

top 8 comments
sorted by: hot top controversial new old
[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Can't be near some really nasty things, like fungal towers.

Can't be near an area with a ton of enemies. Even if they can't get to you, it slows stuff like sleeping and crafting down. Some places have enemies at a higher z-level, like towers or subways, and they are a pain.

Underground area for dealing with portal storms and helping to mitigate temperature issues.

A nearby source of water is nice. Underground even nicer.

Scrapable wood furniture or fences or whatever is nice.

[–] [email protected] 4 points 1 year ago

First off lots of words ahead:

From all the bases I have made ( military outpost, firehouse, firelook, evac shelter, one from scratch) I take location into consideration.

So for example, in the current game I have a fire house base that is close to exodii and evac center, next door to a home improvement warehouse ( really nice when I started to build expansions as it has a lot of useful stuff and construction material bundles- got 200000 units of cement from the cement bundle), has potential for me to dig down and access the railway system and sewer system and since I cleared it out in year 1 spring, I have an easily accessible supply of a lot of random stuff from disassembly.

Since I have played around start near an evac center, makes a lot of material available and makes vehicle construction a lot easier as I can just trade some high value items and get most of my vehicle gear from Smokes ( welding gear, rods, tools, etc)

I found the firehouse is probably one of the quickest bases to get up to basic function, fairly secure as it only has one entrance room plus the 2 garage doors. It is limited on its funtionality and a bit lean on storage space it makes a fine compact base.

Military Outpost bases can be really secure as it only has metal door entry, and you can make your followers make a defensive trenches around the bases, also because it is built in the wide open you can see wandering hordes easier.

I find the moment I make an anvil, is the point where I can move from survive to thrive

[–] [email protected] 2 points 5 months ago

Fridge, solar panel array, and blahaj. No home is complete without them.

[–] [email protected] 1 points 1 year ago (1 children)

I always beeline the metalworking fab grind as soon as I have enough food to spend the time. Going from a few boulders, some wood, and a smashed car to a full set of metal tools is just satisfying to me.

[–] [email protected] 1 points 1 year ago

Those days when you stop killing zombies just long enough to turn into a dwarf and mine rocks.

(I always end up pickaxe-less at the start, and unable to break down large rocks. So I have to run around rock collecting, and dig lots of holes.)

[–] [email protected] 1 points 1 year ago (1 children)

Storage is always a priority for my mobile base. Especially those cargo carriers. I like to horde.

[–] [email protected] 1 points 1 year ago (1 children)

Do you start with a build that's able to pop those in? I tend to have to build up skills and get the right tools before I'm able to install them. (Although sometimes I get lucky and find an intact vehicle with a bunch of them right away.)

[–] [email protected] 1 points 1 year ago

I usually remove them and add them to a vehicle of choice. I think you need mechanics 3.

load more comments
view more: next ›