this post was submitted on 12 Sep 2023
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The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today.

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For instance, if a free-to-play game has made $200,0000 in the last 12 months but has millions of people installing it, the developer could end up owing Unity more than the profit earned from in-game purchases.

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Others are worried this could lead some smaller developers who built their games on Unity to pull titles from digital storefronts to prevent more people from racking up downloads.

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"I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games," writes Forest from Among Us developer Innersloth Games. "Innersloth has always paid Unity appropriately for licenses and services we use. I'm not a discourse guy, but this is undue and will force my hand."

Other developers are actually asking people online to not install their game built in Unity, with Paper Trail developer Huenry Hueffman writing, "if you buy our Unity game, please don't install it… demos also count, dont install this demo, you'll literally bankrupt me".

...

Unity also clarified that the fee will not apply to charity games or charity bundles. Unity defended the pricing model, saying it's designed to only charge developers who have already found financial success.

We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title!
Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.

...

Unity has been under pressure lately, laying off hundreds of employees in the first half of 2023. Riccitiello also came under fire in 2022 for referring to developers who don't focus on microtransactions as the "biggest f*cking idiots" before apologizing. Featured in everything from Cuphead to Beat Saber to Pokemon Go, it has been lauded for ease of use. However, trust in the platform has been declining over the years, leading many developers to look to alternatives.

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[–] [email protected] 145 points 1 year ago (2 children)

Riccitiello also came under fire in 2022 for referring to developers who don't focus on microtransactions as the "biggest f*cking idiots" before apologizing.

Classic CEO brainrot. There's more to life than just maximizing profit.

[–] [email protected] 22 points 1 year ago (1 children)

Maybe this will be the kick in the rear that gets people to drop them enmasse. I'd definitely explore the other options for any new projects I was starting.

Even if they drop this fee, is it really worth the headache in the future when they try something again?

[–] [email protected] 6 points 1 year ago (2 children)

No, Unity has always been an inferior engine to others such as Unreal Engine, Lumberyard, Blender, etc. In fact, the Unreal Engine 3 UDK became free well over a decade ago, and it's basically Unity if Unity weren't the scummy corporate vampires they've always been.

[–] [email protected] 8 points 1 year ago

Let's not pretend Epic aren't also scummy corporate vampires

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[–] [email protected] 8 points 1 year ago

In a capitalist oligarchy? There’s really not.

[–] [email protected] 59 points 1 year ago* (last edited 1 year ago) (4 children)

Well fuck me, apparently. The Adobe and Sibelius fees already break me, and I’ve invested enough in Unity assets (not to mention the learning curve) to get a game close to preproduction, and this could drive me out.

I’m a tiny Dev just trying to break into VR, console, and mobile by myself, and am dirt poor with no support, just my knowledge and talent. I’m working on three beta projects, but this makes me scared to continue on Unity.

I’m a good designer and developer with industry experience, but my health has forced me into smaller Indy projects. I put all my eggs in Unity’s basket and now it feels like they’re ditching me just at the point I was ready for production.

God dammit. :(

[–] [email protected] 14 points 1 year ago (1 children)

For future projects you may want to consider Godot or Stride. Free and Open Source.

[–] [email protected] 15 points 1 year ago (1 children)

Sometimes it seems to me that almost everything that isn't FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.

Our world sure does work, eh?

[–] [email protected] 9 points 1 year ago (1 children)

Stallman was right all along.

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[–] [email protected] 9 points 1 year ago (1 children)

It's not like nobody warned you Unity was bad, they've been hounding developers forever. I've personally been warning people to not touch unity and instead use the vastly superior Unreal Engine, ever since the UDK days. This isn't the fall of Unity, it's mid descent.

[–] [email protected] 13 points 1 year ago

Kick 'em while they're down

[–] [email protected] 8 points 1 year ago

Jump ship to Musescore and Affinity while you're at it my friend.

[–] [email protected] 57 points 1 year ago (1 children)

They must have lost their minds. Bankrupt or even pay Unity back for a successful game you made and finished months ago? I hope they get legal action.

[–] [email protected] 52 points 1 year ago (2 children)

Seriously. If they were changing the terms going forward, that'd at least be defensible, but trying to make it apply to everything that's ever been made is just nonsensical.

[–] [email protected] 29 points 1 year ago (1 children)

Even then it would be pretty bad for a lot of devs. If you've been developing a game in unity for years, you can't just easily change engines just because they've changed the rules of using their engine.

[–] [email protected] 13 points 1 year ago

I agree with you; they'd have to give plenty of notice that the changes were coming and maybe even offer exemptions for developers who can show they were working on something significantly before the announcement... I don't think there's any way they could reasonably do it that would avoid all backlash, but this just seems like the absolute worst way to handle it.

[–] [email protected] 6 points 1 year ago (1 children)

So they owe devs on all previous installs? Like back payment? Or just going forward if you’ve ever used Unity?

[–] [email protected] 21 points 1 year ago* (last edited 1 year ago) (1 children)

Any future installs starting on January 1. It does, however, mean that many developers will be more or less forced to pull their games off of storefronts, if it actually goes through. It also means that if you bought a Unity game in the past, you're costing the developer money every time you install it (again, if this actually goes through - I can't imagine they won't backpedal.)

The real issue with this isn't the policy itself, which I would bet money won't actually be enacted, but the fact that Unity (thinks they) can just unilaterally and retroactively change their policies. If this actually held up in court, which I think is a tenuous possibility at best (but I am not a lawyer so take that with a grain of salt), it sets an awful, awful precedent.

[–] [email protected] 8 points 1 year ago

If they can change the terms of games already released and ask for a % per install, what's stopping them from just asking for 100% and saying suck it bitches.

[–] [email protected] 52 points 1 year ago (3 children)

Just a reminder that other game engines exist. Some are even free and just as powerful, if not more.

[–] [email protected] 49 points 1 year ago (5 children)

Like godot!

Here's a bunch of other dev related tools link.

[–] [email protected] 13 points 1 year ago (2 children)
[–] [email protected] 10 points 1 year ago (1 children)

And O3DE, formally Amazon Lumberyard / CryEngine

https://o3de.org/

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[–] [email protected] 13 points 1 year ago* (last edited 1 year ago)

This doesn't help people who were already knee deep in a project.

I might invest in some cheap liquor instead.

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (1 children)

Unity is Unreal's biggest marketer now, it seems...

Curious if some of the many internal AAA engines out there might start to get shopped around as a new alternate to UE. Sony, Ubisoft, and Microsoft all have a few in house engines that at least on paper seem viable for branching out — the biggest obstacle would be support, I suspect. Which isn't a trivial obstacle, to be clear.

idTech is due for a resurgence. Maybe Valve could even get a revival in usage of Source.

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[–] [email protected] 37 points 1 year ago

The aftermath from its main audience, mobile devs, is going to be biblical.

[–] [email protected] 31 points 1 year ago (2 children)

My hope would be that this encourages open source engine usage but it'll probably simply make Unreal Engine more popular instead.

[–] [email protected] 22 points 1 year ago* (last edited 1 year ago) (1 children)

To be fair, while unreal isn't FOSS, it's source code is at least openly viewable so devs would find it easier to make easily transferable alternatives

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[–] [email protected] 15 points 1 year ago (1 children)

I can see why you would think that, but there's alot of stuff unreal just isn't that good at, things like 2d games are a massive struggle to work with in unreal, so it'll gain more popularity, but mainly from devs making 3d games with a focus on high graphics

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[–] [email protected] 24 points 1 year ago (1 children)

I'm confused. I've never licensed a game engine, but I figure you'd write what charges you pay into the contract, and as far as I know, you can't just add additional charges in later without renegotiating the contract. At least, you'd have no way to enforce those. So I'm sort of at a loss how this is even supposed to work.

[–] [email protected] 6 points 1 year ago (4 children)

The game engine is licensed as a subscription. When January 1st rolls around and the dev's meed to renew their subscription it will have these new terms. Their options are to accept this or to never update their games again.

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[–] [email protected] 24 points 1 year ago

I forgot it was John Riccitiello at the helm of Unity these days. That explains a lot.

Also quite interesting that he's offloaded ~$2mil worth if Unity shares in the past year too

[–] [email protected] 23 points 1 year ago

Whoah spez, are you the CEO at Unity now as well? Impressive

[–] [email protected] 20 points 1 year ago

May your golden parachute have secretly been stuffed with lead you greedy abusive piece of shit. Fuck these bait and switch MBAs.

[–] [email protected] 11 points 1 year ago (2 children)

Can someone explain to me why they might have gone with this strange pricing model instead of the very simple revenue sharing model that Epic uses?

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[–] [email protected] 11 points 1 year ago

This article has some new quotes and details. I know we have the other thread going, but this would get buried over there.

[–] [email protected] 11 points 1 year ago

Just read some details, it's a monthly fee too? Wouldn't that really screw over single-player games which don't do recurring revenue?

[–] [email protected] 11 points 1 year ago (1 children)

Good thing i switched from unity to godot a while ago

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[–] [email protected] 10 points 1 year ago

They pushed this change with the always online dev kit. I believe the price change is a smoke screen for the other changes. Soon they might step back on this decision.

[–] [email protected] 9 points 1 year ago

Join the Godot Chad's!

[–] [email protected] 7 points 1 year ago (1 children)

Unity's CEO must have met with Reddit CEO over a party and after discussion, came to this horrible profit making decision I guess.

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[–] [email protected] 6 points 1 year ago
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