That don't look like Takeshi's Challenge
Why can't a turtle swimm?
Sorry about the PTSD, but....
I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.
I have never met anyone that could beat this level. It’s like it was made to sell the Game Genie.
I only got it by state save scumming in zsnes, and even then it was tough not to save yourself into a corner.
You have to memorize the level and jump a bit before that one tricky one comes on screen.
Child me could beat it after hours of repeated attempts and running out of continues.
Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I'm terrible.
Aww yeah. I'm gonna call Gold and Silver Pawn and see if they have this classic in stock.
I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I've always wondered what was there!
Elden Ring felt pretty easy. The first 10 hours were brutal, but once I adjusted, it was pretty easy.
Try level capping at 80. Makes the DLC difficult. Also makes you summonable by me, which I could really use right now.
I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.
I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol
Are you thinking of that one small gap where you have to just walk over it without jumping, and trying to jump makes you fall?
Ah, fuck I thought of that damn jump. I spent months trying to get over it, until someone found that it was small enough that you could walk over it.
I think so. On the working versions you can just walk across but on the broken one it's too far to do that and jumping makes you hit the ceiling and also not make it. Though it's been a while since I've both played it or seen the little videos pointing out the error on one of the versions.
Pretty sure it was the PC port of TMNT. On NES there's a very difficult jump, and on PC the gap is too wide.
It's not the annoying gap that can be walked over.
Elden Ring isn't even the hardest Soulslike
This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later
Oh yeah, for sure. Ghosts'n Goblins comes to mind.
I never could defuse all the bombs at the dam.
It's s one of my biggest regrets from childhood. Right up there with the rest of my early traumas that have guided my life in major and subtle ways.
Duck Hunt anyone ?. I think I got to middle 20s level. I hate that dog for mocking me on my last level before dying. I almost wish there was a game where I could shoot that dog instead of the ducks.
Lion King on SEGA Genesis?
Takeshi's Challenge?
Dragon's Lair?
Ninja Gaiden?
Marble Madness?
Battletoads?
Fuckin battletoads. WAY harder than turtles.
R.C. PRO-AM brought it to a new level. It was really difficult, but super rewarding to progress to new phases of the later levels. They kept introducing new elements as you progressed. That was so much fun.
I never realized collecting the flashing blocks upgraded your car until having the game for a year. Then I was pissed everyone else upgraded as well.
And what the living fuck was the deal with the car that just went “I’m off! See ya!” and somehow won the race in hyperdrive?
Those were some really good moments a long time ago. Thank you for feeling the same way.
The hardest game is probably just a random game that no one knows about
I would like to submit this game as the hardest one
Hardest game is Tetris. No matter what, you always lose.
Someone actually beat Tetris in the NES earlier this year. I mean beat, as in into submission. They got far enough that the game couldn't handle the progression anymore and crashed.
Solomon's Key was the OG escape room puzzle game. The creators must have had so much designing all those rooms while laughing at the future me dying and restarting over and over.
Ghosts n Goblins say what?
Right? The studio behind it openly admitted that Ghost and Goblins was made to be a quarter eater at arkades.. it was built to be unbeatable
No one has died of dysentery I guess…
I remember the angry video game nerd playing this…and the end of the video got me. It’s frustrating just to watch.
Edit: Should clarify I’m not talking about his crazy rant at the actual end just the conclusion of that jump scene.
Forgot battletoads exists I guess
Did we already forget about Battletoads?
I guess I'm the only one who remembers E.T. for Atari?
Never played it but I thought it's mainly known for being a terribly bad game. Or is it bad because it's too hard?
It's fucking tedious, it's win conditions are nearly impossible, and it's controls suck. You have to collect phone pieces in a pit and then find and stand in an unmarked tile for an undeclared amount of time with no enemies on the screen to win and the win screen doesn't even differentiate itself from the lose screen. Speedrun with no glitches is under a minute. It's length of gameplay is purely designed on the fact that it's just a badly made game.
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