this post was submitted on 22 Sep 2024
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RetroGaming

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[–] [email protected] 18 points 1 month ago

ConcernedApe! Can't wait for his next game.

[–] [email protected] 18 points 1 month ago
[–] [email protected] 14 points 1 month ago (1 children)

West Wood studios and Bullfrog.

[–] [email protected] 13 points 1 month ago

John Carmak ftw

[–] [email protected] 11 points 1 month ago (2 children)

Larian Studios

And Naughty Dog during the PS3 era.

[–] [email protected] 1 points 1 month ago (3 children)

And Naughty Dog during the PS3 era

Not the PS2 era? Jak and daxter was the GOAT.

[–] [email protected] 1 points 1 month ago

Not the PS1 era? Crash Bandicoot was one of the best games on the system when it came out.

[–] [email protected] 1 points 1 month ago

Great games as well, but I was mostly playing on PC during the PS2 era. Loved their original Crash Bandicoot games as well. But Uncharted and also The Last of Us was pretty special to me.

[–] [email protected] 1 points 1 month ago

I tend to agree here. Their PS2 games were genuinely incredible. The PS3 ones are culturally iconic, but a lot of them are just... a cinema camera on wheels

[–] [email protected] 1 points 1 month ago

You've got excellent taste, my friend

[–] [email protected] 10 points 1 month ago (1 children)

Today One (aka Tarn Adams) who is making Dwarf Fortress and formerly worked on Liberal Crime Squad is way up there.

Redigit (of Super Mario Brothers X and Terraria) is another from the current era.

But if we can go oldschool, Sid Meier is a legend. Civilization and Pirates! are two absolute favorites, especially the remake of Pirates and Civs 2 & 4.

But the real OG, the man who showed me I wanted to make videogames, is Tim Sweeney. Sure, now he's rich and famous, but back in the day, even before UnReal, he ran Epic Megagames out of his parents' basement and sold floppies by mail. His first game, ZZT, came with the tools included to not just edit levels, but to make a whole new game of your own using the ZZT engine. By the time I discovered it there were already hundreds of user-made games being traded on BBS.

I fell in love. I joined the IRC channels and bulletin boards, I made the games I wanted, I shared them with my friends and over the Internet. It sparked a love in me that still burns today. Sweeney moved on, I moved on, but I will always owe him my regard for releasing ZZT into the world. It changed my life.

[–] [email protected] 3 points 1 month ago

Sid Meier and Firaxis in general are probably the only ones that have been consistently great for me over the years. I still think about Alpha Centauri a lot, and I've played so much Civ over the years. His studio's XCOM games and Midnight Suns are all great, too.

Pretty much all the others I could name closed up shop or have declined in recent years.

[–] [email protected] 9 points 1 month ago

Wube

The factory must grow.
Now in space from October 20th.

[–] [email protected] 9 points 1 month ago

FromSoftware, 100%. From the days of Armored Core to all the Souls games.

[–] [email protected] 8 points 1 month ago

I don't want to single out a favorite, but one who stands out is Tynan Sylvester. Not just for making RimWorld a good game, but for participating in unofficial community forums, discussing features and flaws discovered by players, and bringing a good attitude. This kind of openness helps improve things for everyone, IMHO. I wish it was more common.

[–] [email protected] 8 points 1 month ago

Retro gaming?

Rare

[–] [email protected] 7 points 1 month ago

Someone already mentioned them but I want to reiterate: Westwood Studios

I miss them.

[–] [email protected] 7 points 1 month ago

90s era Maxis, Bullfrog, Black Isle Studios, Troika Games.

JoWood also gets a special mention.

This is a more retro selection.

[–] [email protected] 7 points 1 month ago

Since this is c/retrogaming, Interplay ca. 1995-2000

[–] [email protected] 5 points 1 month ago

Since this is retro gaming, I've got to go with Microprose (Civilization, Colonization, X-Com games and more). But my love also goes to other developers that EA destroyed, in particular Maxis, Westwood Studios and Origin. Special shout-out to three more studios I had amazing memories with: New World Computing (Might and Magic), Sir-Tech (Wizardry) and Blue Byte (Settlers, Battle Isle, Albion).

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (1 children)

Gen6/7 Bioware. Supergiant, Larian, Valve.

[–] [email protected] 1 points 1 month ago (1 children)

Supergiant consistently releases bangers.

I still want a Transistor 2.

[–] [email protected] 1 points 1 month ago

Absolutely. Stoked that Darren Korb has been with them all this time, his soundtrack on Transistor is his best work IMO.

I don't think we'll get it though. Hades 2 is an exception to their NO SEQUELS rule only due to how damn successful Hades was.

[–] [email protected] 4 points 1 month ago

Supergiant (on par with Trese Brothers)

[–] [email protected] 4 points 1 month ago

Sensible Software. Sensible soccer and Cannon Fodder. Epyx for their summer and winter games.

[–] [email protected] 4 points 1 month ago

Arkane and Remedy are the two that stand out at the moment.

Redfall was a pretty bad indicator coming from Arkane. But if they get their act together and go back to games like Dishonored, they'll be back on the good list. Keeping them up here out of hope. They make fantastic games when they're allowed to.

Remedy just always puts out bangers. Control is how I found them, and I love their style as well as the obvious amount of love and work put into their universe. Still need to play AW2, but I've only heard good things about it. They're not everyone's cup of tea, but they are mine.

[–] [email protected] 4 points 1 month ago

Psygnosis

For Wipeout2097(on PSX), and the 90s Amiga releases.

[–] [email protected] 4 points 1 month ago

Black Isle Studios.

Hands down, no contest.

If you're looking for a name, Chris Avallone. Planescape: Torment and fucking New Vegas.

I only have one tattoo, and it is the Rune of Torment. That piece of art touched me.

[–] [email protected] 3 points 1 month ago

Ghost ship games

[–] [email protected] 3 points 1 month ago

Subset Games

[–] [email protected] 3 points 1 month ago

Nolla. They make great games with interesting vibes!

[–] [email protected] 3 points 1 month ago

Under the constraint that I'm only picking from developers who already have multiple games under their belt, it'd be hard to choose between Zachtronics and Supergiant for me. Both of them have a perfect track record in my book. The only difference being that there most likely won't be any new releases from Zachtronics anymore, whereas Supergiant is only becoming stronger with each release.

[–] [email protected] 3 points 1 month ago

Capcom. I will never forget the little blue bomber.

[–] [email protected] 3 points 1 month ago
[–] [email protected] 2 points 1 month ago

Powerhoof and joy masher make some nice indie games.

[–] [email protected] 2 points 1 month ago

Ben Esposito

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

FromSoftware has never made a game I didn't enjoy. From their well known games like Dark Souls, Armored Core, and now apparently everyone on Earth knows about King's Field, to their more niche titles like Metal Wolf Chaos, Kuon, and The Adventures of Cookie and Cream. Yes, I even liked Ninja Blade.

Except Steel Battalion for the Xbox 360 but that is entirely because Capcom mandated the Kinect be used for controls.

Also am a big fan of Konami, pre-2005. They never really had huge masterpieces aside from what Kojima and Team Silent made, but their other games were fun and varied, taking on almost an experimental position. Games like Gungage were very engaging, if a little short.

[–] [email protected] 1 points 1 month ago (1 children)

Team Ninja, from Ninja Gaiden and Nioh to Stranger of Paradise and Wo Long, their gameplay don't miss, ever (Rip DFFOO)

[–] [email protected] 2 points 1 month ago

really looking forward to Rise of The Ronin pc release

[–] [email protected] 1 points 1 month ago

Currently: From Software