this post was submitted on 06 Sep 2023
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They seem to be too big for what devs claim to be a 'minor patch' and yet too small to suggest a complete reinstallation of the app. Is there some technical reason behind it? I would like to request an ELI5 for this.

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[–] [email protected] 18 points 1 year ago

The Google Play Store uses a technique called delta patching to calculate the diff server side and avoid transferring parts of the app that haven’t changed since your original installation.

This is understandably not perfect because they want to avoid load on their servers and also the extra processing on your device to “unpack” it. So what you have is a happy medium between sending the entire app again and sending strictly the diff.

[–] [email protected] 13 points 1 year ago* (last edited 1 year ago) (1 children)

Because you're literally re-downloading the entire app, tossing the old version, and installing the new.

It's not modifying existing files with the changes, it's just replacing the package completely (while keeping config/user files).

Those user files/configs make up the missing data between new+old.

[–] [email protected] 4 points 1 year ago (3 children)

Lol I thought at first devs calculated exactly what portions of the apps need updating and uploaded only that much portion in the app stores. I dunno what to make of this discovery now.

[–] [email protected] 13 points 1 year ago

That can get really convoluted, especially when users update at different times from different past versions.

One user may be able to make the most recent changes as they have the most recent version not including the update thats being pushed right now; another user however may be 15 revisions behind and have to find and apply each of those 15 updates in the correct order to arrive at the same set of files.

It's much easier to just push the most recent set of files in their entirety to users and have them replace whatever they've got. Then you know they didn't make any mistakes applying several subsequent changes in a row.

[–] [email protected] 7 points 1 year ago

That's fairly easy to do for interpreted languages, but it's a lot more problematic for compiled apps that are distributed as a machine code binary.

[–] [email protected] 5 points 1 year ago

I think windows update does that, or at least used to do. That's why it is so slow to update, because you need every update in succession, you can't just grab the latest one.

[–] [email protected] 6 points 1 year ago

This will completely depend on how and what is being distributed.

For example, I used to work on an app where assets (3D models, images, etc) were appropriately diff’d during updates but the binaries were not.

[–] [email protected] 5 points 1 year ago

The reason they’re smaller is that they’re compressed, and expanded during the install process.

For most platforms, the product update is vetted and signed as a functional program, then compressed to save space in transmission, then decompressed and validated prior to swapping with the original.

OS updates and DLCs are available to add new data to an existing system, but this isn’t generally used for discrete parts of a functional program due to the potential for abuse or errors.