This is why I couldn't take the Ready Player One movie seriously. Gamers would've figured that shit out in a few hours
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Few hours? More like few seconds. I know it's a movie made for 13 year olds but if there were actually an MMO that basically every young adult was playing 24/7, they would figure out all the secrets in an instant. Have you SEEN how quickly people solve ARGs? Usually developers have to slowly drip information or else everyone will crack the extremely difficult hidden code within an hour or something.
Seriously, we have people beating Dark Souls with a guitar hero controller and running a game for over a month to make it crash, hard to believe people hadn't figured out how to clip through the course entirely.
Over the last several years, WoW has been getting some secrets that have taken months, sometimes over a year to be completely solved. There is a Discord server dedicated to solving them, and it's hit the max member limit a few times.
Although, most of the secrets have just the slightest hint that they even exist.
Oasis as a game kinda discouraged this thought process because the stakes were real-world, not purely virtual.
But almost everyone died when doing that race. Not one person thought "forwards isn't working for the thousand time. Maybe backwards?"
Yep. Also gotta check under every stairwell and waterfall. And if a NPC is telling you to hurry, it means it's time to check every nook and cranny to make sure you haven't missed some loot.
if there isn't a giant red flashing countdown, take your time. but even when there is, look everywhere.
This mentality has mutated into a principle of doing anything other than main quest in open world games for me. In the latest zelda game I spent way too long trying to figure out how to unlock the map by traveling to different vantage points, climbing towers etc, before deciding to do a little bit of the main quest and the map is almost the first thing you do.
I used to do this too, but now I’ve realized that today’s games have way too much unnecessary crap and I end up way over powered. I’ve reverted to beelining the main story until it gets too hard and then exploring. This has it’s own pitfalls, like some games including key items in those side areas, but usually I would have had to explore the areas twice anyway due to needing a late game skill.
It has honestly made open world games very difficult for me to focus on.
Thats not OCD. OCD is a debilitating condition.
You think Tim "I wrote loss" Buckley cares about using a mental illness wrong?
Sure, but a person with OCD could also do this as part of their OCD. I've struggled with what I am pretty sure is OCD, and I relate a lot to this. I can't even enjoy big open world games anymore because I feel like I need to explore every corner, find everything, talk to everyone. It becomes stressful.
That secret entrance behind a waterfall in the original Legend of Zelda meant that I've been checking every waterfall in every game I've ever played since 1986.
It's just so disappointing when there's NO secret behind the waterfall
Same with smashing against the back wall of every waterfall in every game ever.
You go left to find a secret. I go left because games can't tell me what to do.
Image Transcription:
A 3-panel CTRL+ALT+DEL comic by Tim Buckley.
The first panel shows a blond man wearing a green sleeveless shirt, long brown pants, sturdy brown boots, brown bracers, and a belt and sash, standing against a forested backdrop with a signpost to his right reading "START".
The second panel shows the START signpost is far to the right edge of the panel and the blond man has turned and walked directly into a rock wall with an onomatopoeic WHUMP!
The last panel shows a brown-haired, bearded man in green shirt, blue pants and glasses, sitting on a cream-coloured couch next to a blond-haired boy wearing a blue shirt and black shorts. The man is holding a controller for a video game console. The boy says "Why do you always start every level in every game by turning around and running backwards?". The man replies "because one time a game hid a secret behind the start position and my OCD decided I have to suffer for the rest of my life."
[I am a human, if I’ve made a mistake please let me know. Please consider providing alt-text for ease of use. Thank you. 💜]
Good bot
Beep boop
The beginning of every Far Cry game I have to sit there and not do anything and see if I "beat" the game.
Morrowind made me jump and look into every tree stump in every elder scrolls game because of one god damn axe.
The Chainsaw in Doom 2
Chainsaw go BRRRRRR 😁
B^ U
In Another World/Out of This World you needed to go left from start to escape the black panther-like thing iirc
Original Metroid.
Original armored core had one of the best weapons hidden like this
That's one of my favorite things about the older games. I'm glad AC6 brought back hidden weapons, I just wish there were more parts to find overall.
DK Country on SNES is one of my all-time favorite games that I continually go back and play. I remember the bliss I felt when I finally beat it, which seemed impossible to 4yo me.
I'm pretty sure I can farm lives on the first level with my eyes closed with how many times I've ran it
The only other game besides DKC I know of with something like that is in 1-1 on Demon's Souls. Turn around from where the Archstone takes you, and there is an item behind some rubble toward the wall/gate. It's not as cool as a secret as the banana hoard tho.
I bet it's much more common in newer 2D platformer games just because of that, though. I don't really play those myself.
Aladdin.
That one serious Sam level where you'd actually have to just hold S because there wasn't even time to turn around. The level would start and you'd immediately hear a big stone door closing.
One time my friend was playing some shitty 3D platformer made for kids that was distributed with cornflakes or some other shit and when he turned around and gone forward he just fell through the floor to limbo, lol.
Final Fantasy III/6: Always wait until the very last second to complete a timed escape objective.