this post was submitted on 05 Sep 2023
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[–] [email protected] 88 points 1 year ago (29 children)

As always, when Steam does one thing, Epic does the opposite.

But still, Steam doesn't forbid all AI content. It requires developers to have rights over the content on which it was trained, which seems logical.

[–] [email protected] 11 points 1 year ago (1 children)

And impractical, because that effectively eliminates all popular models I believe

[–] [email protected] 9 points 1 year ago

Man this is one legal mess we’re going to have to iron out as a society. I see both sides, obviously a creator doesn’t want their work to be utilized in a way they don’t approve…on the other hand we severely limit ourselves on AI development if we don’t use the collective work of society as a whole. And policing may be a LOT harder than people realize…taking that too far while it protects authors and creatives may ultimately mean falling behind in this area to competitive countries.

For games, at least it kind of makes sense to want to use a model that doesn’t have things trained from libraries or television/movies. You don’t want to be talking to an NPC in a Star Wars game that keeps referencing Harry Potter as an example lol…might be a little immersion breaking haha.

But also, AI usage could bring development a step forward. Indie devs may be able to produce AAA quality experiences on their normal budget, or conversely hobbyist may be able to create Indie-level games.

I see AI bringing us potentially marrying a lot of silos of entertainment in the future. We may move beyond movies, TV shows, gaming into more collective “experiences” that combine the best aspects of all of these mediums.

Idk what the answer is but it’s going to be interesting to see how it plays out.

[–] [email protected] 8 points 1 year ago (1 children)

It really just requires a single step of indirection. Instead of indie dev using AI directly, they pay Joe's Asset Shack for their assets which may or may not be generated.

[–] [email protected] 1 points 1 year ago

If you train on AI generated art, you get bad results.

[–] [email protected] 8 points 1 year ago (2 children)

I wonder if there are AI models based on Public Domain, and how would that fare under their rule.

[–] [email protected] 12 points 1 year ago

There's one model but it's not the greatest quality at the moment, not to undermine that it's an amazing project

https://huggingface.co/Mitsua/mitsua-diffusion-one

[–] [email protected] 2 points 1 year ago

Yeah, I was wondering that too. AFAIK not right now, but probably is just a matter of time.

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[–] [email protected] 35 points 1 year ago (1 children)
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[–] [email protected] 27 points 1 year ago (2 children)

Tim Sweeney ok with garbage games polluting the Epic Games storefront.

[–] [email protected] 3 points 1 year ago

At least then there’ll be more than just the stuff they bought on there.

[–] [email protected] 24 points 1 year ago

Typical pick-me energy from Sweeny here.

[–] [email protected] 19 points 1 year ago (1 children)

Let's see how fast EGS has to deal with AI copyright infringement.

[–] [email protected] 5 points 1 year ago

I doubt they will. Their merchant contact very likely stipulates that publishers are responsible for any copyright issues in their product.

[–] [email protected] 17 points 1 year ago

At this point it feels like Tim Sweeney is a generative AI which has been exclusively trained on taking a data set from Steam's and Gabe's decisions and inverting them. And that's it.

[–] [email protected] 16 points 1 year ago* (last edited 1 year ago)

As always when steam does one thing, epic always does the opposite.

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