4 Gnome Barbarians using the multiplayer trick.
Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Can gnome barbarians throw each other?
Yes!
Then that's all I need to know.
I play a Paladin because I wanna have high strength for carrying and not have to rely on someone who wants always be in my party but also have a high charisma because of the (in my opinion bizarre) way that charisma checks force the character in the dialogue to do it and not allow another character to sort of step in for that moment.
Other than that I leave everyone as their default class except for Wyll who I made into a Bard because I think Warlocks suck and don't enjoy playing them.
I'm starting a "jack-of-all-trades" achievement run in a bit
I'm in the middle of an "Oops All Clerics" playthrough. Highly recommend. I have Light, Life, Tempest, and War. War is probably the weakest of the bunch but she's good for holding concentration buffs. Throw on bless and Phalar Aluve Sing and you'll never lose concentration on anything.
All of my ability checks get guidance and advantage.
This party is stupidly OP. The shadow cursed lands were a cakewalk, and I steamrolled Cazador without really trying. Hasted Tempest cleric pumps out obscene amounts of damage.
Light has access to fireball, wall of fire, and their Chanel divinity is a nuclear bomb with a huge range.
Life can almost bring a completely dead party back to full health.
And the Chanel divinities restore after a short rest, so I can deal with three moderate fights and maybe even a boss before I need a long rest.
I think Cleric might be my favorite class.
Tav is usually some sort of archer, either Thief/Gloomstalker or Swords Bard. Lots of equipment to boost ranged to-hit rolls, making Sharpshooter ridiculously good.
Shart goes War or Tempest Cleric, single classed.
Karlach is a throwing Berzerker, with Thief mixed in later.
Wyll is a Paladin/Warlock smite machine.
Gale is an Abjuration Wizard, possibly with one level of Tempest Cleric.
The rest hang out at camp.
I completely missed the feature of Multi-classing in all my runs so far. :-( Had a Lolth-sworn Cleric, and a fist-fighting Monk, the rest of the staff stayed as the came.
I’m honestly a little jealous! I feel like it would be nice to not worry about micromanaging the levels without feeling like I’m ruining the characters.
Ruin them how? You can respec them at Withers if you screw something up.
Ruin the theme, I guess? MCing Gale into starting fighter 1 to get Heavy armor just looks funny. Taking Shadow out of Cleric levels would also just be weird.
Besides, I’m more use to games like Mass Effect or Borderlands, where the class is chosen for each character and you make the build work for them.
That makes sense. I always make them thematically close to what they start as. So for Shadowheart she becomes a paladin of shar. Astarion is my gloomstalker. Gale is a sorcerer, and my Durge is always a durge.