this post was submitted on 20 Mar 2024
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Star Citizen

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Wakapedia:

  Our goal is to have another Tech-Preview Server Meshing test for select waves of testers (Multiple Waves) starting on Friday and running through the weekend. This Server Meshing test will be focused solely on the Stanton system, with multiple servers sharing the load. We will be testing multiple configurations throughout the weekend with more servers per shard than we have ever tested before, increasing the number of players per shard to stress test the system.

This will not be just evocati.

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/52087974

I'm guessing that we will most likely see servers covering each major zone throughout the solar system that includes at least one planet. If things are looking good they might take it further than that.

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[–] [email protected] 7 points 8 months ago

Very much looking forward to testing this.

[–] [email protected] 2 points 7 months ago

Its happening!

[–] [email protected] 2 points 8 months ago

Such an important thing for the future of SC. Someone tell me why I shouldn't be so excited 😅

[–] [email protected] 2 points 8 months ago

Such an important thing for the future of SC. Someone tell me why I shouldn't be so excited 😅

[–] [email protected] 0 points 8 months ago (4 children)

Pretty neat I guess. I just wish they'd spend a bit more time polishing the existing bugs in the game instead of testing 400 player servers when the existing 100 player ones barely function properly

[–] [email protected] 9 points 8 months ago

why spend time squashing bugs in a system they will not be on in the end. The server system as it is will be mostly replaced, dev time on it should only be to make sure its mostly stable. Once the meshing is in place and the server code that goes with it, I think there is another full pass on it then I would guess they would be full on bug mode.

[–] [email protected] 4 points 8 months ago

The entire goal of Server Meshing is fixing the "existing 100 player ones barely function" issue. Server Meshing breaks a single logical "server" into multiple backend servers that are all meshed together to provide a consistent and transparent experience. A 400 player server could actually end up being 10 backend servers, with 40 players each. Thus, it'll run much better.

[–] [email protected] 3 points 8 months ago

Kind of misunderstanding the point of the test. The point of the test is a distributed server architecture with less entities per server, not one server that can single-handedly power an entire star system.

[–] [email protected] 2 points 8 months ago

In my opinion this feature is far more important that a few minor bugs.

This solves a problem in a way that no other MMO has ever done before. If other MMOs had done this you would experience no loading screens while moving from location to location and you could see/interact with characters/objects even if they're in another server/zone.

Additionally, many bugs are caused by strained resources across the servers, so sharing the load in this way will actually resolve a number of issues.

That being said, feel free to link any issues that are your primary concerns with this game and I'll be sure to give it an upvote for you.