this post was submitted on 16 Mar 2024
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[–] [email protected] 36 points 8 months ago (3 children)

The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.

[–] [email protected] 16 points 8 months ago (2 children)

What do you mean about the controls? I have no complaints in that realm but maybe I'm overlooking something.

[–] [email protected] 27 points 8 months ago (1 children)

It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild

[–] [email protected] 8 points 8 months ago (2 children)

I didn't realize it was happening until I used machine gun where it's slow. I actually like it but if you didn't realize I could see it being confusing.

Also the key binds aren't super. There's a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I'm running, holding L1 and using my right hand to dial in the d pad like I'm hacking the matrix. It's kinda fun and stressful but I could see complaints about it.

[–] [email protected] 9 points 8 months ago

The rebinding options are amazing, though. Being able to choose between tap, double tap, press, long press and hold for every input is fantastic. Two seconds after discovering this, press ctrl was crouch while double tap was prone and hold shift was dash while double tap was dive, and it feels so good.

Idk about controller, but keyboard support is amazing.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (1 children)

I play on PC so it's hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can't walk anymore.

And yeah, different guns have different aim speeds to balance them. That's where you may find the machine gun too unwieldy and want to try the stalwart LMG instead

Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I'll have to relearn all my Helldivers 1 muscle memory haha

[–] [email protected] 7 points 8 months ago (1 children)

Yes, pro tip is to bind the strategem controls to arrow keys or something on your mouse so you can keep moving.

[–] [email protected] 7 points 8 months ago (1 children)

I've done it, I'll get to practicing, moving and inputting is extremely clutch, I wish they informed you in-game that that's a thing

[–] [email protected] 1 points 8 months ago (1 children)

I wonder, did they change the defaults at some point? Mine was already bound to the arrow keys, I never had to explicitly set that.

[–] [email protected] 1 points 8 months ago

I had it maybe a week after it came out, so I'm not sure, that was default for me.

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (1 children)

Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it's because you have to press run after you land to get back up, there's no action queueing), climbing over stuff you didn't want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it's caused by the game not listening to what you want to do, it doesn't feel good to die that way.

[–] [email protected] 1 points 8 months ago

Also not being able to jump over things you think you should be able to jump over because it's a few pixels too tall. So you just run up against it and stop.

Also the trees are rigid so if you run into a tree it's like a brick wall it doesn't brush out of the way or snap like it obviously should when you're charging at it.

[–] [email protected] 7 points 8 months ago

The cross platform friend requests bugs mean I still havent been able to play with the friends who convinced me to buy the game in the first place. But yeah, otherwise quite fun.

Its 100x better of a starship troopers game than the actual starship troopers game that came out last year

[–] [email protected] 1 points 8 months ago

Eh, they grew on me

[–] [email protected] 19 points 8 months ago (6 children)

I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience

[–] [email protected] 9 points 8 months ago

I'm definitely glad one of the call outs is, "I'm sorry"

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (1 children)

I was about to throw orbital strike buoy and my teammate accidentally melee striked me causing me to drop it. Was confused since I didn't even know that was a thing and as we were figuring out the orbital strike blew us to hell. And that's how I got the AAAAaaah! achievement.

Fun times.

[–] [email protected] 3 points 8 months ago

Fucking sick

[–] [email protected] 4 points 8 months ago (2 children)

Y'know, I distinctly remember the friendly fire being the thing I didn't like about the first one. It was initially very "Oh haha you killed me!" but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I'm assuming it's something somewhat different now.

[–] [email protected] 7 points 8 months ago

It's not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there's more of a height component you aren't constantly getting shot by teammates. and because you aren't confined to the same small area there's less of a chance of stratagem strikes and hellbombs killing everyone.

There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else's line of fire you are partially to blame as well.

[–] [email protected] 2 points 8 months ago

From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies

[–] [email protected] 3 points 8 months ago

You won't be disappointed, it's a great game.

I never recommend games but this bg3 and outerwilds are my favourites

[–] [email protected] 2 points 8 months ago

With all the talk I may have to break down and give it a try. Haven't done an online shooter since medal of honor allied assault lol.

[–] [email protected] 1 points 8 months ago (1 children)

You won't regret it. I've gotten so much fun out of this game so far.

[–] [email protected] 2 points 8 months ago (1 children)
[–] [email protected] 8 points 8 months ago (1 children)

Its fun! Running, explosions, bugs to squash..

[–] [email protected] 5 points 8 months ago

Ragdoll hilarity every game too. Great fun.

[–] [email protected] 7 points 8 months ago

Just bought it on PS5 last night... Playing Solo is VERY hard, at least at the start, as you get overrun by bugs/bots easily.

Today, playing online, a young Spanish kid was on the team who didn't know English and kept talking on the mic and killing us (his teammates) and then laughing hysterically.

I then killed him and one of our team mates revived him for some reason.

After he came back he tried to hunt me down, but I killed him again, and then no one revived him and he left the game and then blocked me, lol

For democracy!

[–] [email protected] 5 points 8 months ago (1 children)

But did it really earned that much money, considering that Arrowhead was working on this game for nine years ?

[–] [email protected] 9 points 8 months ago (1 children)

8,000,000 x 40 is 320,000,000. So they've made a few bucks.

[–] [email protected] 7 points 8 months ago (2 children)

A lot of the cost in purchasing a game goes to the publishers not the developers though

[–] [email protected] 10 points 8 months ago (1 children)

I'm still sure the devs got a couple bucks. At least a pizza party.

[–] [email protected] 2 points 8 months ago

Pizza party attendance is mandatory and fun will be dealt out democratically

[–] [email protected] 5 points 8 months ago

Let’s hope Sony treats them well, it’s a huge success in their growing PC push.

[–] [email protected] 5 points 8 months ago (2 children)

The game really looks fantastic. I watched 2 minutes of it and got motion sick 🥲

[–] [email protected] 7 points 8 months ago

You can disable camera shaking and some post process features such as motion blur, then it's no different from any other shooter game in terms of motion patterns.

[–] [email protected] 6 points 8 months ago (1 children)

Compression and motion blur is not a good combo. I'm sure it would be way better if you played it yourself

[–] [email protected] 1 points 8 months ago

I think it's one of those games it's absolutely designed for an HDR display and I just don't have one so it kind of looks murky. It's a good game but I wouldn't say the graphics are particularly phenomenal, although the explosions look good.

[–] [email protected] 3 points 8 months ago (3 children)

How fun is this game without a friend group that also plays it? I've seen some clips, but most of the fun seems to lie in squad based gameplay.

[–] [email protected] 7 points 8 months ago (1 children)

It’s fun as a pickup with randos or playing with friends. As long as people try to talk that is

[–] [email protected] 2 points 8 months ago (1 children)

That's about what I figured. I'm not that great with strangers, and English is my second language. I've tried other squad based games that rely on voice comms to be enjoyable, and I only really enjoy them when playing with a group of people I'm comfortable with.

[–] [email protected] 1 points 8 months ago

You would be surprised how much you can communicate by just pinging stuff. I've had many missions with randos where a single word wasn't spoken, but we were all actively pinging high priority targets and putting markers on the map for our intentions.

[–] [email protected] 1 points 8 months ago

It's really easy to have people join your game, or for you to join others. Also, it's not terrible playing solo either. I'm really enjoying it both ways. Feel free to add me on steam (same name) if you're on PC, or if on PS5 DM me and I can send you a friend invite if you want to team up and spread some democracy.

[–] [email protected] -1 points 8 months ago (1 children)

It’s playable but I wouldn’t recommend it, essentially not with the issue of toxic meta gamers vs casuals.

[–] [email protected] 1 points 8 months ago

I have yet to encounter any toxicity, but I'm sure it's out there somewhere. For reference, I'm lvl 40.

[–] [email protected] 1 points 8 months ago

So this is sci-fi, not mythologic?