this post was submitted on 11 Feb 2024
78 points (100.0% liked)

the_dunk_tank

15681 readers
225 users here now

It's the dunk tank.

This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.

Rule 1: All posts must include links to the subject matter, and no identifying information should be redacted.

Rule 2: If your source is a reactionary website, please use archive.is instead of linking directly.

Rule 3: No sectarianism.

Rule 4: TERF/SWERFs Not Welcome

Rule 5: No ableism of any kind (that includes stuff like libt*rd)

Rule 6: Do not post fellow hexbears.

Rule 7: Do not individually target other instances' admins or moderators.

Rule 8: The subject of a post cannot be low hanging fruit, that is comments/posts made by a private person that have low amount of upvotes/likes/views. Comments/Posts made on other instances that are accessible from hexbear are an exception to this.

Rule 9: if you post ironic rage bait im going to make a personal visit to your house to make sure you never make this mistake again

founded 4 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 49 points 9 months ago* (last edited 9 months ago) (1 children)

I reckon you could half the teamsize of every game company, split them into other companies, give the workers complete control over whatever they make and every single one of their games would be better for it.

The audiences would be smaller because the games they make would aim to be really really really good at one specific niche thing. But they'd be better games at what they try to be.

The curse of AAA gaming is the goal of trying to appeal to literally everyone simultaneously instead of specialising in a niche and serving that niche audience in highly advanced ways.

You'd get more games and they'd be better.

[–] [email protected] 26 points 9 months ago

That was Yahtzee’s reasoning for Neon White being his GOTY. The gameplay loop is straightforward but it also knows what it is and what it’s not trying to be. Unlike the AAA industry where every marquee game tries to be an action/adventure/shooter/RPG/dating sim with online multiplayer and a few racing sections.

[–] [email protected] 37 points 9 months ago

If we fire everyone who makes games nobody will make bad games power-genius

[–] [email protected] 34 points 9 months ago (1 children)

What does the can of paint mean

[–] [email protected] 45 points 9 months ago* (last edited 9 months ago) (7 children)

they're mad about how most games will highlight climbable areas with yellow paint or similar visual cues for accessibility so you're not looking around an area for 30 minutes trying to find the ladder. The FF7 Rebirth demo has some climbable cliffs with it and the average pronouns is upset about it despite the fact that the original FF7 had the select button toggle to show you exactly where every room exit/door was for basically the same reason lol.

[–] [email protected] 24 points 9 months ago

I'm sure it's due to worker laziness and not an extremely streamlined production process concerned with pumping out games as quickly as possible following a "safe" structure that takes no design chances to maximize appeal

[–] [email protected] 21 points 9 months ago

Do these dumbasses not realize that the yellow paint is probably for idiots like them?

I wish normies a very go back to NASCAR.

[–] [email protected] 18 points 9 months ago (1 children)
[–] [email protected] 25 points 9 months ago (1 children)

Give artists time to actually work and they can do cool stuff

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago)

"Laziness" was a... lazy choice of word lol, but yeah that was what I was going for.

[–] [email protected] 16 points 9 months ago (1 children)

it's a decent feature but it's a bit over-done and you start to wonder who is obsessively climbing all this weird shit to paint it when you're supposed to be the first person who's been somewhere in a 500+ years or you've broken into some facility etc.

wish suits would give level artists the time to make stuff where you don't need the play-design crutch

[–] [email protected] 14 points 9 months ago* (last edited 9 months ago)

The highlights as a navigation aid are good, but ideally you do it in a way that actually fits the environment design. I posted a pic of Returnal showing how they used a fringe of little white plants growing on the edges of platforms.

[–] [email protected] 10 points 9 months ago

Okay but the yellow paint is stupid and it's fine to point that its stupid.

[–] [email protected] 10 points 9 months ago

What a weird thing to be upset about

[–] [email protected] 29 points 9 months ago

talentless devs

decades of ruthless corporate consolidation, monetization, and exploitation of young talent

Definitely one of these two things

[–] [email protected] 27 points 9 months ago (1 children)

Can we fire the gamers? Into a pit?

[–] [email protected] 18 points 9 months ago

The gamer to pit pipeline.

[–] [email protected] 24 points 9 months ago

Most armchair designers are interested in design minutia because that’s what they’ve consumed video essays about and that’s what they think real developers spend most of their time doing. Content about bad working conditions is depressing and not nearly as eye catching as some of the other shortcomings of big game dev companies. So yeah, this checks out.

[–] [email protected] 22 points 9 months ago (2 children)

Okay but the original post is fucking stupid though. The idea that you can't have problems with the aesthetics of a medium because of tbe exploitation of the workers is nonsense and should be fucking dunked on. Like nobody would call you a bad person for saying Marvel films have bad scores or poorly written dialogue no matter how shitty Disney is to their employees.

[–] [email protected] 18 points 9 months ago (3 children)

I mean op said in a reply that he straight up doesnt think yellow painted cliffs are bad at all and thats why he made this post and I agree with him. They get put there because people dont find that shit on their own and its also a "respecting the players time" thing not to force them to explore everywhere looking for the climbable portion.

Theres probably better ways to do it but. Im with twitter op.

[–] [email protected] 11 points 9 months ago* (last edited 9 months ago) (1 children)

Even if you don't agree with the criticism "You shouldn't make this criticism because the industry is exploitative" is dumb. Like this is absolute onsense to write either way.

[–] [email protected] 6 points 9 months ago

I mean fair. Just saying Mickey D thinks the criticism is dumb in the first place and shouldnt be made like, at all.

[–] [email protected] 11 points 9 months ago (2 children)

They get put there because people dont find that shit on their own and its also a "respecting the players time" thing not to force them to explore everywhere looking for the climbable portion.

Yeah like in the Sands of Time trilogy. Those games had easily readable climbing elements that respected your paths because of yellow paint blob-no-thoughts

[–] [email protected] 11 points 9 months ago (1 children)

Sands of Time was mostly a series of corridors of self contained puzzle rooms. With games being entirely unfocused experiences bow, you need the yellow paint. I'd prefer games just be shorter, more focused and cheaper, but here we are.

[–] [email protected] 9 points 9 months ago (5 children)

Yeah like Uncharted, which for the entire PS3 lifecycle was linear games with yellow paint... Or Horizon Zero Dawn, which has exclusively linear paths in story missions coated in yellow paint... or Far Cry 3, which has extremely linear radio towers as climing "challenges" covered in yellow paint....

load more comments (5 replies)
[–] [email protected] 3 points 9 months ago (1 children)

It's basically a shorthand for cinematic interact locations that otherwise get lost in the noise of otherwise-identical clutter surrounding them. Like "is that flattish rock a pretty scenery rock or a mantling-cutscene rock?" sort of stuff that gets solved by just splashing bright paint on the interactable stuff or otherwise making it stand out aesthetically even when that doesn't make sense diegetically.

[–] [email protected] 4 points 9 months ago

Yes, really simple and shortcutty way to say to the player "OVER HERE DUMBASS, COME PRESS X A FEW TIMES". Thank you AAA games, such depth of gameplay...?

[–] [email protected] 3 points 9 months ago (1 children)

Ok so I'm completely out of the loop wtf is up with yellow paint

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago) (1 children)

In many games it is used to direct the player where they can interact with terrain. Which ledges are climbable or not etc. Some people think this makes things too easy.

[–] [email protected] 4 points 9 months ago (2 children)

Really? Twitter users have too much free time

Why's the outrage now? Some new game has too much yellow paint or something?

[–] [email protected] 3 points 9 months ago

No idea, it's been happening for at least a decade at this point.

[–] [email protected] 2 points 9 months ago

The latest one is because they put in in FR7 Rebirth

[–] [email protected] 3 points 9 months ago

I think the point is that blaming the workers for the shitty writing is myopic, because it really comes down to shitty work conditions, ridiculous deadlines and executive meddling. These people think that their art sucks because the people making it are incompetent, and therefore deserve to the punished, and not because of capitalism, which is the real culprit. They can't see systemic problems because their worldview is highly individualistic.

[–] [email protected] 21 points 9 months ago (2 children)

Surprised he didn’t blame it on diversity hires

[–] [email protected] 17 points 9 months ago

I think its implied lol

[–] [email protected] 14 points 9 months ago

Im so sure based off of intuition if you asked them why the industry deserves the layoffs then the answer wouldn't be because they exploit the workers too hard. I bet they need to retven to something

[–] [email protected] 21 points 9 months ago

i agree but only in the sense that the AAA industry should die a quick death and all games should be published by Devolver

[–] [email protected] 20 points 9 months ago

I'm really sick and tired of people that consume treats think that have any idea the work that goes into making them

[–] [email protected] 14 points 9 months ago

I'm a developer (currently studying for CS Master's SAT) and I have taken an interest in the game industry for long

Lemme tell ya something, IT'S FUCKING HORRIBLE, the working hours, conditions, wage and benefits are outright dog shit compared to other parts of the industry. Video game developers unironically need a union

[–] [email protected] 12 points 9 months ago (1 children)

Honestly, I kind of agree, but for different reasons. The industry needs to crash just to deprive them of treats and shut them up. They do not deserve the ability to speak let alone entertainment

[–] [email protected] 2 points 9 months ago

But my treats...

[–] [email protected] 10 points 9 months ago

Bonus points if the guy who replies is a programmer at a corporate job where most people work at a pretty glacial pace.

[–] [email protected] 7 points 9 months ago

The other things G*mers whine about is "woke" pronouns and not the layoffs/abuse of workers by the industry

[–] [email protected] 4 points 9 months ago

I had zero idea what the original tweet was even referring too, that means I'm not terminally online after all, thank God

[–] [email protected] 3 points 9 months ago

You ruined my treats with representation, so you deserve homelessness