btw, you can 'prettify' the javascript code that you have written with this website: https://prettier.io/playground/
What you have is a little bit unreadable since there isn't any indentation even if there are 'if/elses'.
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btw, you can 'prettify' the javascript code that you have written with this website: https://prettier.io/playground/
What you have is a little bit unreadable since there isn't any indentation even if there are 'if/elses'.
makes it ironically barely readable at all now to me since im used to typing with way less indents, lol. but i prettified it so you can read it
i never ever split something().thing().thing() in to 3 separate lines like in the prettified version lol
I never either lmaooo, there is an option there to increase the width (--print-width
) so it wouldn't be added into a new line.
@Alllo This is a neat plugin! Question, is this the ordinary CSS's filter function but it's "post-processing" so it could be used for the text-to-image outputs and the canvas, not just for HTML images?
Also, you should've written "alloimg" instead of "allo.img" in the list of filters in the example page 😄
I think they want the namespace 'allo' as a prefix for their plugins so that's why it is laid out like that. I think it is using the Jimp Javascript library looking through the code.
it isn't ordinary css, it is Jimp, which is an imported javascript library that does a bunch of the common processing options of higher end image processing except in pure javascript. Back when i was learning code in droidscript, jimp was a droidscript plugin and i found it cool how it was entirely in JS yet did these things. So this is a port in of what they were porting in. Jimp takes image data, in this case from a blob created from the canvas element returned when a texttoimage is created, and outputs it to a file or canvas, in this case back to the same canvas. Jimp has a few more resizing and rotating and masking and concating images options not seen here.
and it is allo.img because i have actually created a global subobject on window, so window.allo.img to hold all these img manip functions. If I were to make a bunch to manipulate sounds, or pixi.js sprites, or three.js models, i would organize them like window.allo.sprites or window.allo.sound. then anything imported with one of my plugins that has to do with window will be in the neat window.allo box and not touching nor interfering with anything else. Because window doesn't need to be typed, the code comes out just allo.img.saturate. like vioneT said it's a namespace for what i make
@Alllo Good explanation. Didn't knew you were doing that.
I also looked at your plugin's code at glance and that makes more sense actually 😂