I have around 16 hours played, and so far it has been pleasant. I really like the clever mix of genres that works really well together, and the game is pretty chill to play.
It still has some issues, namely AI pathfinding bugs or non-customizable controls, but other that that I didn't really encounter any serious problems.
Also, I've been digging into the team behind it, to see whether it's just a soulless cash grab by some random company, and it turned out that it's actually a pretty wholesome story and it's kind of a miracle that the game even exists.
PocketPair started as a three man studio, passionate about game development, that couldn't find an investor for their previous games even though they've had really fleshed out prototypes, to the point where they just said "Game business sucks, we'll make it and release it on our own terms", and started working on games without any investor.
They couldn't hire professionals due to budget constraints. The guy responsible for the animations was a random 20-yo guy they found on Twitter, where he was posting his gun reload animations he self-learned to do and was doing for fun, while working as a store clerk few cities over.
They had no prior game development experience, and the first senior engineer, and first member of the team who actually was a professional game developer, was someone who randomly contacted them due to liking Craftopia. But he didn't have experience with Unity, only Unreal, so they just said mid-development "Ok, we'll just throw away all we have so far, and we'll switch to Unreal - if you're willing to be a lead engineer, and will teach us Unreal from scratch as we go."
They had no budget. They literally said "Figuring out budget is too much additional work, and we want to focus on our game. Our budget plan is "as long as our account isn't zero, and if it reaches zero, we can always just borrow more money, so we don't need a budget".
For major part of the development, they had no idea you can rig models and share animations between them, and were doing everything manually for each of the model, until someone new came to the team and said "Hey, you know there's an easier way??"
It's a miracle this game even exists as it is, and the developer team sound like someone really passionate about what they are doing, even against all the odds.
This game is definitely not some kind of cheap cash-grab, trying to milk money by copying someone else's IP, and they really don't deserve all the hate they are receiving for it. But I also don't deny that their inspiration with Pokemon is too much at some places, and I hope they will address that in the future.
There's also one relevant quote from the article, said by the developer himself:
Although Pal World is a very interesting game, I would like to add one point: it is not at all suitable for players who prefer single-player games and want to enjoy the story, so please be aware of that.
There's almost no story, so those people won't enjoy it.
Fans of survival craft genres such as Minecraft and Valheim will enjoy this game."