this post was submitted on 16 Jan 2024
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[–] [email protected] 56 points 10 months ago

I love Prison Architect, but I have absolutely 0 trust in Paradox, as they stand today

[–] [email protected] 49 points 10 months ago

Can't say I'm excited. I remember how badly they butchered the original game when they bought it, not to mention that art style isn't great

[–] [email protected] 35 points 10 months ago

They still haven't fixed the major bugs after how many years in the first game. I don't think I can trust them with a second.

[–] [email protected] 32 points 10 months ago (3 children)

Wait this isn't by Introversion? Passss.

[–] [email protected] 14 points 10 months ago

They sold it after achieving success.

[–] [email protected] 11 points 10 months ago

Oh, I didn't notice that. Good call.

[–] [email protected] 7 points 10 months ago

Introversion is building a space game now: the last starship

Complete with regular video updates

[–] [email protected] 30 points 10 months ago

I really dislike the new look. The first one had a simple but sleek aesthetic, this one just looks cheap and generic.

[–] [email protected] 28 points 10 months ago (2 children)

I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

Waiting until I see evidence of a good game post-release before I board any kind of hype train.

[–] [email protected] 9 points 10 months ago (1 children)

Heh, that's what I felt about city skylines. Maybe that's just the game

[–] [email protected] 6 points 10 months ago (4 children)

It was definitely possible to tank a city in Skylines 1. That said, it's also not the most challenging game.

But with Skylines II, I can't even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of "government subsidies" to compensate. And they cannot be disabled. Absolute shit show.

[–] [email protected] 6 points 10 months ago (1 children)

The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I'm experiencing though.

[–] [email protected] 1 points 10 months ago (1 children)

Yeah, I've heard of people having a different experience (the economy just never picking up enough to succeed) -- I think both are indicative of a borked simulation.

For me, I can even be completely in the black, with 100k+ income, and I'll still be getting hundreds of grand in subsidies. Ruins any challenge.

[–] [email protected] 2 points 10 months ago (1 children)

I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

[–] [email protected] 1 points 10 months ago

Doesn't surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is "as designed".

[–] [email protected] 3 points 10 months ago (1 children)

What if you treat receiving subsidies as a failure condition?

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

I mean, usually they're already active as soon as the game starts, so I don't really think it could be considered that way. Ideally I'd just like to be able to turn them off, which I think would provide some challenge to the budget.

[–] [email protected] 2 points 10 months ago

I feel like whenever i "tanked" a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

[–] [email protected] 1 points 10 months ago (1 children)

I still haven't bought that, and looks like I won't be for a while at least, maybe never if it doesn't pan out. I was so excited for Victoria 3 but reading the reviews they indicate that it's also a shell of the former game. Waiting until the game is fully released before letting in any hype has served me well lately.

[–] [email protected] 4 points 10 months ago (1 children)

Vic3 certainly isn't a shell of Vic2. It's a considerably more complex and interesting game.

There are however some frustrating and obtuse mechanics, particularly related to warfare. It's not even that bad once you get into it properly, but as a new player it's definitely a bit frustrating and it's definitely different from what players were used to from Vic2.

[–] [email protected] 2 points 10 months ago (1 children)

Ah, that's good to hear! I myself haven't played Victoria 2, I've played EU4, CK2 and CK3 a lot and was really excited about focusing on economy and population rather than map painting in Vic3. I saw the lackluster reviews on release and beyond and assumed it just missed the mark like so many sequels do. I'll check it out some more. Thanks for your input!

[–] [email protected] 4 points 10 months ago (1 children)

I recommend watching some YouTubers playing the game (not reviewing them). One Proud Bavarian has some fun playthroughs, and Laith is one I quite like too. Those videos give good impressions of what the game is like I think.

[–] [email protected] 2 points 9 months ago (1 children)

I checked out one proud bavarian and some beginner's guide videos to see what the gameplay is actually about and ended up buying it. Thanks for taking the time to respond, I might've slept on this title otherwise.

[–] [email protected] 2 points 9 months ago

Hope you have fun with it!

[–] [email protected] 19 points 10 months ago

Yeah, no thanks Paradox.

[–] [email protected] 15 points 10 months ago

It's going to be interesting to see how well integrated the 3D and multi-story management is going to be.

[–] [email protected] 10 points 10 months ago

I really liked the first game but I can’t say I’m confident that this will be too enjoyable, unfortunately.

[–] [email protected] 9 points 10 months ago (1 children)

Not sure whether to support this, after they just turned off servers of PA1.

[–] [email protected] 2 points 10 months ago (2 children)

Did they? I was actually going to try this game but I guess I can't now

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago)

You can still play the game offline and single player just fine. Multiplayer has never been a core feature for my playthroughs. I don't think it ever worked particularly well.

[–] [email protected] 1 points 9 months ago

Well they stated that they didn't guarantee for server uptime anymore, but the last times we tried, it never was available.

[–] [email protected] 6 points 10 months ago

Fingers crossed this is good - I love the gameplay of the first one but the graphics kind of put me off

[–] [email protected] 5 points 10 months ago

I liked the first one alright but I remember it being a bit easy, and putting it down for rim world, a much more challenging game in the same vein. Guess I'll wait and see on this one.

[–] [email protected] 5 points 10 months ago (1 children)
[–] [email protected] 9 points 10 months ago (1 children)

Yeah, what're these graphics and gameplay complaints when clearly the most objectionable thing about this is the concept?

[–] [email protected] 1 points 10 months ago
[–] [email protected] 3 points 10 months ago (1 children)

I think the artstyle is ok in a vacuum. It does look bad if you look at it as a direct sequel of prison architect 1. As for paradox, it would be a new low for them if they managed to fuck up the performance for this game by releasing it early, the only problem I can really see are bugs and they usually aren't gamebreaking (for the pdx games I've played at launch - c:s2 and vic3). I just hope it isn't treated as a cash grab by the higher ups. As long as they don't release it before it is ready the game will be fine, but we know paradox will crunch the developers to release early. I'm mainly just worried about the dlc.

[–] [email protected] 5 points 10 months ago (2 children)

Idk I think the new art style is good. They probably didn't want it looking like Rimworld anymore and wanted to have 3D for the verticality that was lacking in the original.

[–] [email protected] 9 points 10 months ago* (last edited 10 months ago) (1 children)

Prison Architect predates Rimworld. Rimworld got shit for "copying" PA when it first came out.

See the FAQ for the Rimworld Kickstarter: https://www.kickstarter.com/projects/tynansylvester/rimworld/description

It looks a lot like Prison Architect. What's up with that?

Blame my (Tynan's) lack of art skill - especially with characters. I made the character art you see in the trailer as a stopgap, and borrowed the Prison Architect style because I'm not a good enough artist to develop a new one. They were never intended to be final. With this Kickstarter, we'll be able to get a real artist who can sit down and develop an original style for RimWorld.

I've talked with the original Prison Architect artist, Ryan Sumo, and he's fully supportive of RimWorld. We didn't share any art or code with the PA guys.

[–] [email protected] 1 points 10 months ago

Oh, seems so. I always thought they just had the same art style through a coincidence or something. IDK where I got that

[–] [email protected] 2 points 10 months ago

That's what I was trying to say. It looks good if you don't view the new game as just "more prison architect 1" instead of an entire new game